Or just make a buff that has a Movement - Modification - Movement Speed Bonus with the ingame On Creep validator in disable and the Stats - Flags set to hidden
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I should have been more precise. I want a behavior that changes the unit's "creep speed multiplier". I am sorry for the inconvenience I cause and appologize.
Or just make a buff that has a Movement - Modification - Movement Speed Bonus with the ingame On Creep validator in disable and the Stats - Flags set to hidden
This does only work for units that are not already faster on creep (otherwise the speed bonuses add up).
You could copy the behavior that's already in the editor.
I suppose you are talking about the behavior "on creep". I should have made it more clear that I struggle at the "creep speed multiplier" part and not the behavior.
Well you could always use stacks of the buff or make one for each unit since 2x4 is the same as 2+6
But creating a behavior that set "creep speed multiplier" directly to a fixed value is impossible? I don't want to create unit specific buffs. I was hoping for a behavior that could be applied to all units. If it can't be done, I'll stick with the trigger solution.
Doesn't look like it; in the movement section of behaviors, there doesn't seem to be an option for it like the units. It does have the normal movement adjustments though, so duplicating the CreepMove behavior seems to be your best option.
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Hi,
how can I create a behavior that changes the units speed on creep?
Thank you for your consideration.
PS: In this thread people showed how to do it with a trigger.
@kmkkmk: Go
You could copy the behavior that's already in the editor.
Or just make a buff that has a Movement - Modification - Movement Speed Bonus with the ingame On Creep validator in disable and the Stats - Flags set to hidden
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I should have been more precise. I want a behavior that changes the unit's "creep speed multiplier". I am sorry for the inconvenience I cause and appologize.
This does only work for units that are not already faster on creep (otherwise the speed bonuses add up).
I suppose you are talking about the behavior "on creep". I should have made it more clear that I struggle at the "creep speed multiplier" part and not the behavior.
Thank you for your consideration
Well you could always use stacks of the buff or make one for each unit since 2x4 is the same as 2+6
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
But creating a behavior that set "creep speed multiplier" directly to a fixed value is impossible? I don't want to create unit specific buffs. I was hoping for a behavior that could be applied to all units. If it can't be done, I'll stick with the trigger solution.
@kmkkmk: Go
Doesn't look like it; in the movement section of behaviors, there doesn't seem to be an option for it like the units. It does have the normal movement adjustments though, so duplicating the CreepMove behavior seems to be your best option.