In the Medivac's actor go to Sounds: Sounds +. The Attack field should contain "Medivac_Attack". The same should be the case the the Pissed sounds, i.e. "Medivac_Pissed".
I tried to follow your instructions but nothing happened, maybe is my mistake, but i will show you what i did before yesterday, and didn't work.
The yellow marks show the steps i did.
There's two ways of getting the Medivac to play its Attack VO:
1. Give the Medivac a Weapon and then change its default Scan Move command card ability into Attack instead.
OR
2. Find the Medivac's actor and then goto the Sound: Sounds+ field. Swap Medivac_Yes value under the 'Yes' field to Medivac_Attack.
If you want to add the Medivac's Pissed sounds as well, you'll need to bring up the Sound module and find the Medivac_Attack sound. Add the Medivac_Pissed VO quotes in the Sound: Sound Assets+ field.
That is where i get lost, as i showed two posts above, i found the medivac actor "Medivac (Medivac)", then this is where i don't find the section
Sound: Sounds+
As you can see in the second picture i uploaded, I can find it, is somewhere in the screen captures i post it or i entered in the wrong section, please see the pictures as references, if you could guide me where it is that field, i'll be really thankfull,
I bet it could be easy but this is so ... stressing.
You have your data editor set to view everything in Raw Data mode, hence why you don't "see" it. Revert back to normal format so things are less confusing (the shortcut key is Ctrl+D).
In any case, in raw form the field is Sound: CActorUnit_SoundArray +.
Hi.
When i order a medivac attack they always say:
"Heading out." "I heard that." "On my way." "ETA. One minute." "Confirmed." "Let's go."
Those are the sounds for move orders. But i want them play the sounds:
"Who's gonna rescue me?!" "Me? You're sure?" "If you say so." "(sigh)...This should be quick." "Oh hell!" "Going in!"
How do i do that, please guide me.
One last thing the quotation sounds when the medivacs are pissed doesn't sound, i wanna meke them play those too. Bye.
@Alvar9: Go
In the Medivac's actor go to Sounds: Sounds +. The Attack field should contain "Medivac_Attack". The same should be the case the the Pissed sounds, i.e. "Medivac_Pissed".
@SinnerNym: Go
Thanks for the reply.
I tried to follow your instructions but nothing happened, maybe is my mistake, but i will show you what i did before yesterday, and didn't work. The yellow marks show the steps i did.
How looks panel in "Detail View": photo link
How it looks in "Panel View". photo link
There's two ways of getting the Medivac to play its Attack VO:
1. Give the Medivac a Weapon and then change its default Scan Move command card ability into Attack instead.
OR
2. Find the Medivac's actor and then goto the Sound: Sounds+ field. Swap Medivac_Yes value under the 'Yes' field to Medivac_Attack.
If you want to add the Medivac's Pissed sounds as well, you'll need to bring up the Sound module and find the Medivac_Attack sound. Add the Medivac_Pissed VO quotes in the Sound: Sound Assets+ field.
@sgtnoobkilla: Go
Hi sgtNoobKilla
That is where i get lost, as i showed two posts above, i found the medivac actor "Medivac (Medivac)", then this is where i don't find the section
Sound: Sounds+
As you can see in the second picture i uploaded, I can find it, is somewhere in the screen captures i post it or i entered in the wrong section, please see the pictures as references, if you could guide me where it is that field, i'll be really thankfull,
I bet it could be easy but this is so ... stressing.
Thanks.
You have your data editor set to view everything in Raw Data mode, hence why you don't "see" it. Revert back to normal format so things are less confusing (the shortcut key is Ctrl+D).
In any case, in raw form the field is Sound: CActorUnit_SoundArray +.
@sgtnoobkilla: Go
¡¡¡Sir sgtNoobKilla, thanks Sir!!!
Now i could finally see the field: Sound: Sounds+
Now i'm trying to swap, it means changing the Value Medivac_Yes to Medivac_Attack and reverse.
I'm gonna report the result soon. :D
@sgtnoobkilla: Go
And soon becomes some days. (i've been busy)
Thanks to all, specially you Sgt.
I'll show you what i did, your first solution give me an idea: