For the current map in my project, a campaign, I'm looking for a way to convert a doodad into a decal within the editor, if this is possible.
Specifically, I would like to have a version of the Ground Energy Crack doodad that wraps over terrain when it is raised or lowered, like a decal does. I'm not sure if this is possible, but if it is, can anyone point me in the right direction?
Hi Everyone,
For the current map in my project, a campaign, I'm looking for a way to convert a doodad into a decal within the editor, if this is possible.
Specifically, I would like to have a version of the Ground Energy Crack doodad that wraps over terrain when it is raised or lowered, like a decal does. I'm not sure if this is possible, but if it is, can anyone point me in the right direction?
Thank you
You could use the texture of the cracks on a model for a Splat and use the Texture Select By Id method. I like using the zerg AOE cursor model.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg