I'm trying to export a simple plane with a sc2 material applied to it.
I had set up to one all the id material in the scene (plane material id, unwrap_uvw material id and material id channel) but when i press "scene check" in the M3_exporter always tell me that the plane don't have a material applied to it.
Someone can tell me step by step how to apply a sc2 material on a skinned model?
Thanks.
I'm not at my computer at the moment but I'll try my best to explain it.
Open the material prop window. M is the hotkey for this.
Select a material you want to apply the texture to.
Set it to type Starcraft 2 Standard
Go to the diffuse button, click it
Push the button that lets you search for a texture.
Find your texture, tga or dds will work.
Set it to RGB
Above this there should be an option to show/hide the texture, make sure it is shown. (4th button in from the right side by default)
Select your plane, go back to the material prop window and find the button that applies it. (3rd button in from the left side by default)
It should now show up on the plane.
If the plane is pure white, the texture is off, go back to the diffuse texture and turn it on.
Export.
If this doesn't work I don't know what else to do other than a more visual guide. You could try watching this video it kind of shows how to do textures. Go to like 4 minutes in.
I'm trying to export a simple plane with a sc2 material applied to it. I had set up to one all the id material in the scene (plane material id, unwrap_uvw material id and material id channel) but when i press "scene check" in the M3_exporter always tell me that the plane don't have a material applied to it. Someone can tell me step by step how to apply a sc2 material on a skinned model? Thanks.
@Adanfo: Go
I'm not at my computer at the moment but I'll try my best to explain it.
Export.
If this doesn't work I don't know what else to do other than a more visual guide. You could try watching this video it kind of shows how to do textures. Go to like 4 minutes in.
Thanks! Now the scene check error always come, but when import the model in the editor it work well!
I think there is a bug in the exporter (i use 3dsmax 2014).
@Adanfo: Go
You need 3DS Max 2011.