Hi all, interesting problem I am having.
For whatever reason my Diffuse in a exported model will not show. Instead it shows my specular map as the diffuse. The model shows up fine in game aside from the textures. The material info in the model previewer says its using the appropriate diffuse, spec, and emmisive maps in the right slots so I'm dumbfounded as to why the diffuse will not show.
I have all the imported files residing (and exporting to) a folder I made inside the starcraft directory titled "assets" (so starcraft2/assets.)
The "internal texture path" in the 3ds max export options is left blank (which points at the root directory?) Should it instead by starcraft2/assets (?)
I'm a little comfused as to if there is an actual folder I should be putting these assets in if I intend to include them in a mod. Do I need to create a mod MPQ archive and put them in there? Will the editor do this automatically when I import?? I can't really find any information on how to setup custom mods.
I just had a though. I wonder if my spec is simply to bright? I'll make a pure black spec and replace it and see if the spec is just overpowering my diffuse.
Thanks!
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Hi all, interesting problem I am having. For whatever reason my Diffuse in a exported model will not show. Instead it shows my specular map as the diffuse. The model shows up fine in game aside from the textures. The material info in the model previewer says its using the appropriate diffuse, spec, and emmisive maps in the right slots so I'm dumbfounded as to why the diffuse will not show.
I have all the imported files residing (and exporting to) a folder I made inside the starcraft directory titled "assets" (so starcraft2/assets.) The "internal texture path" in the 3ds max export options is left blank (which points at the root directory?) Should it instead by starcraft2/assets (?)
I'm a little comfused as to if there is an actual folder I should be putting these assets in if I intend to include them in a mod. Do I need to create a mod MPQ archive and put them in there? Will the editor do this automatically when I import?? I can't really find any information on how to setup custom mods.
I just had a though. I wonder if my spec is simply to bright? I'll make a pure black spec and replace it and see if the spec is just overpowering my diffuse.
Thanks!