I posted this once already and it god deleted. :( (new screen caps take time, mod y u no move post to right forum??)
Marine (and also works with Marauder)
So I make a Keyframe, move ahead 100 frames, make another Keyframe, and rotate the leg. Viola, animation!
However, the Ghost
But, when I do it with Ghost-boy, his Foot will not comply with the leg? :(
What can I do to animate the Ghost's leg without his leg looking like licorice? Change a bone setting? Do something complicated? New method of animation? Just started goofing around with 3ds max 3 weeks ago, help a noob out! Thanks!
Seems like theres a bone in his foot, thats not linked to the bone in his leg. You just need to go into wire frame (press F3) and look at the bones, select the bone thats being selfish, and link him to the nearest leg bone. If you cant see the bones, check the layers and make sure they're not hidden.
Following your advice, I pressed f3 and all I could see was the Wireframe. Then, I went into the Layers (via Manage Layers button), set the Geometry layer to hidden, and set the Bones layer to un-hidden, and saw this:
As you can see, the foot is attached via a bone to the center between his legs.. wtf?!
Then, using the 'Select and Link' button, I clicked on the lower ankle bone-end (one connected awkwardly to mid), drug with the button up to where his knee should be (which displayed a 'link' line), then let go with my mouse on top of the knee. Bam! Bone reattached to the knee!
1000/10 stars for you! Great, thanks for the descriptive directions! Learned a lot!
I posted this once already and it god deleted. :( (new screen caps take time, mod y u no move post to right forum??)
Marine (and also works with Marauder) So I make a Keyframe, move ahead 100 frames, make another Keyframe, and rotate the leg. Viola, animation!
However, the Ghost
But, when I do it with Ghost-boy, his Foot will not comply with the leg? :(
What can I do to animate the Ghost's leg without his leg looking like licorice? Change a bone setting? Do something complicated? New method of animation? Just started goofing around with 3ds max 3 weeks ago, help a noob out! Thanks!
Seems like theres a bone in his foot, thats not linked to the bone in his leg. You just need to go into wire frame (press F3) and look at the bones, select the bone thats being selfish, and link him to the nearest leg bone. If you cant see the bones, check the layers and make sure they're not hidden.
This community is so bomb. You are great.
Following your advice, I pressed f3 and all I could see was the Wireframe. Then, I went into the Layers (via Manage Layers button), set the Geometry layer to hidden, and set the Bones layer to un-hidden, and saw this:
As you can see, the foot is attached via a bone to the center between his legs.. wtf?! Then, using the 'Select and Link' button, I clicked on the lower ankle bone-end (one connected awkwardly to mid), drug with the button up to where his knee should be (which displayed a 'link' line), then let go with my mouse on top of the knee. Bam! Bone reattached to the knee!
1000/10 stars for you! Great, thanks for the descriptive directions! Learned a lot!
@gerudobombshell: Go
Is that imported ghost or ghost from Blizzard's examples?
@Leruster: Go
That would be the imported Ghost, extracted with the MPQ editor
Glad I could help! :)