This is kinda to easy to do for pro's at 3dsmax but i am just getting 3dsmax 2012 and i am going to try it out.
The Shuriken was the bladed melee unit that came out of the tempest but was with the tempest in that being not making the cut
The tempest itself was just a variation of the Textured SC2 carrier. Its shield is alvabible in the SC2 Editor and im planning to make this unit with Particle trails :). for some reason im better making particles then acc modeling lolz. I used to have 3ds max 2009.
The only Major issue i might have is the texture for it.
This is kinda to easy to do for pro's at 3dsmax but i am just getting 3dsmax 2012 and i am going to try it out.
The Shuriken was the bladed melee unit that came out of the tempest but was with the tempest in that being not making the cut The tempest itself was just a variation of the Textured SC2 carrier. Its shield is alvabible in the SC2 Editor and im planning to make this unit with Particle trails :). for some reason im better making particles then acc modeling lolz. I used to have 3ds max 2009.
The only Major issue i might have is the texture for it.
That picture, is that your model?
Oh no, that was the acc picture from the beta in a render My model is aiming to be just like that. Blizzard owns the Render art
That's peculiar, I've never found this picture in the beta.
Though being honest, I would suggest doing the Twilight Archon first; An edit is easier than modelling something from scratch.
And someone has already sort of done a Shuriken by editing the texture of a SC2 model (Protoss artifact).
True but this seems easier in that its just 3 shapes and my plan is to make all the units from the beta + alpha
you could use the terratron saw (that bleu thing on the shadow ops) its free in the editor
@rikky333: Go
The Terratron saw is not the beta asset i am trying to make ;)