I'm going to be adding some units to a map I've been working on, and I need some new textures to separate them from their counterparts.
Firebat- I need a dark blue variation on the Devil Dog (think ice themed, but not too light)- just a standard recoloring that doesn't look as horrible as tints do.
Roach- I'm looking for a variation on the Tunelling-Claws upgraded Roach model, but I'm not sure what it should be like exactly. It should be distinguishable on a normal-sized roach but not too extravagant (I need to use it for an average army unit, not a hero type thing). It would be preferable to have the spines on the roach's back stay team colored, but not absolutely necessary.
Few other things-
-This is a WoL map so I cannot use HotS or HotS-based assets
-I'm assuming a blue firebat and slightly different roach would be most easily achieved with textures, but if anyone prefers to work on the model itself that's fine as well.
-I'm not 100% sure how to implement imported textures (I have managed in the past but only by taking advantage of the default texture's names, while I would like these textures to be activated by an upgrade; searching around online hasn't helped me much) so if anyone has a link to a good tutorial or something that would be very helpful.
If anyone wants to take this up, it would be very much appreciated ^^
I'm going to be adding some units to a map I've been working on, and I need some new textures to separate them from their counterparts.
Firebat- I need a dark blue variation on the Devil Dog (think ice themed, but not too light)- just a standard recoloring that doesn't look as horrible as tints do.
Roach- I'm looking for a variation on the Tunelling-Claws upgraded Roach model, but I'm not sure what it should be like exactly. It should be distinguishable on a normal-sized roach but not too extravagant (I need to use it for an average army unit, not a hero type thing). It would be preferable to have the spines on the roach's back stay team colored, but not absolutely necessary.
Few other things-
-This is a WoL map so I cannot use HotS or HotS-based assets
-I'm assuming a blue firebat and slightly different roach would be most easily achieved with textures, but if anyone prefers to work on the model itself that's fine as well.
-I'm not 100% sure how to implement imported textures (I have managed in the past but only by taking advantage of the default texture's names, while I would like these textures to be activated by an upgrade; searching around online hasn't helped me much) so if anyone has a link to a good tutorial or something that would be very helpful.
If anyone wants to take this up, it would be very much appreciated ^^