open the trigger module and start testing it out , my way was trial /error but the main thing is u need to initialize the ai for it to be able to do anything , theres not too much on the internet but u could try to browse the blizzard campaign maps and check out the triggers there for some examples of triggers
Look up StateMachines, and States. A properly built AI is built using StateMachines. It gives you the ability to easily transition between the different set of actions a unit can be doing at a time. It also makes your code extremely flexible, and you can easily add additional states when you want your AI to do something else in the future.
There was a thread, regarding about your issue, and it also includes AI Casting Abilities and Moving it where ever your Existing Hero goes, Its just that I forgot where and what to look for regarding about it.
A.i. basics/ making a A.I from scratch?
@LiberatorSc2: Go
open the trigger module and start testing it out , my way was trial /error but the main thing is u need to initialize the ai for it to be able to do anything , theres not too much on the internet but u could try to browse the blizzard campaign maps and check out the triggers there for some examples of triggers
Look up StateMachines, and States. A properly built AI is built using StateMachines. It gives you the ability to easily transition between the different set of actions a unit can be doing at a time. It also makes your code extremely flexible, and you can easily add additional states when you want your AI to do something else in the future.
@LiberatorSc2: Go
There was a thread, regarding about your issue, and it also includes AI Casting Abilities and Moving it where ever your Existing Hero goes, Its just that I forgot where and what to look for regarding about it.
Anyways, goodluck searching it, PS Mugen Row. :)