WoW Human Buildings

Icons, Wireframes

Improved WMO Assets, added better texture handling in models, have team colors, models themselves improvemets, size improvement in game, selections circles radius in game, selection boxes.

Includes Buildings: Barracks, Mine, Guard Tower, Town Hall, House, Farm, Lumber Mill, Blacksmith.

Includes Icons and Wireframes of mentioned buildings above.

(In future these buildings may get specular and normal maps applied, but when applied now, the models recieve light incorrectly, needs more improvements in models...)

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  • Avatar of jbcred jbcred Jul 23, 2016 at 17:02 UTC - 0 likes

    how do i put these in a map?

  • Avatar of xzdxdd123 xzdxdd123 Jan 11, 2016 at 12:59 UTC - 0 likes

    Very good Very good

  • Avatar of Anteep Anteep Mar 19, 2013 at 16:29 UTC - 0 likes

    Just had a look at this inside the editor. They work out pretty well, will be using this right away in Empire Builder 3 ;). You got competition for your Age of Knights map coming up right now bro!

  • Avatar of TwoDie TwoDie Mar 16, 2013 at 16:40 UTC - 0 likes

    @Hookah604: Go

    About from 1k to 4k.. I guess. Other thing is the selection boxes, those adds about from 1k or 3k to model but its not rendered so idk how the game handles it in performance wise.

  • Avatar of Hookah604 Hookah604 Mar 16, 2013 at 12:01 UTC - 0 likes

    Nice! It would be nice to mention polly counts.


  • Avatar of TwoDie TwoDie Mar 08, 2013 at 10:47 UTC - 0 likes

    @Anteep: Go

    Yes, as original models provided.

  • Avatar of Anteep Anteep Mar 07, 2013 at 23:07 UTC - 0 likes

    does it have team colours?

  • Avatar of Zolden Zolden Mar 07, 2013 at 17:55 UTC - 0 likes

    no normals/speculars -> suck



Date created
Mar 04, 2013
Last update
Mar 16, 2013
Development stage
  • enUS
Public Domain
Recent file