SC2 Localizer


I will NOT take the responsibility if your project got completly messed up. So make sure you use backup.


Currently, ".Net 3.0" is required, and Windows OS. (compiled on Win7 64-Bit)


Easy 2 click localization. (Browse, Localization)
Backuping (, the backup is actually the file #ORIGINALNAME#-Year-Month-Day-#HexTime# as example "IareMap-012-12-23-abcabc.SC2Map")
Primary Localization - Option to set original localization (Which localization will be the one mirrored to all others)


  • Code optimization
  • Bug fixing (if there are any)

If you changed text, in your map - you have to "relocalize" your map as GE does not change the values of all available locales, so simply use the programm another time :), to write from your primary-locale to the others again.

Report bugs here
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  • Avatar of DarcZaFire DarcZaFire Jan 06, 2012 at 09:27 UTC - 0 likes

    This is very cool, I'm sure. I just don't understand the localization not working for me. So simple, but the alert box comes up and I push continue... nothing. Any ideas what else I should do? Facing a param/value/ error the the finial error window doesn't speak my common use of english lol...

    dumb it down a bit? provide some options that might help make it work for me, or facts of why it is not working??

    Just some thoughts.. I hope i save my map soon.. I need help! :(

    GOOF All I had to do was extract the file.. I'm not at all familiar with this type of thing so when the SC2 Localizer by Hati window opened I was sure it was just click and go...

    So I've made it passed that extraction part, saw the image and assumed im supposed to put in my primary language in the options and just close it? nothing says that the language i chose stuck, feels wrong just closing it. I clicked localize anyway and now it says done... I opened the map and I still have the funky letters and numbers param/value/ mess.. Please clarify that I did everything right.

    Edit: my map was fixed. I ddnt know it had been because the letters kept showing up in game, all i had to do was name the triggers. THX!

    Last edited Jan 14, 2012 by DarcZaFire

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  • Avatar of xhatix xhatix Sep 08, 2011 at 14:05 UTC - 0 likes

    thanks bone123,

    this project will be merged with StarCluster which will include an updater localizer, with major feature changes :)

    "There's always another choice."

  • Avatar of b0ne123 b0ne123 Jun 02, 2011 at 01:09 UTC - 0 likes

    zhCN is not included?

    edit: fixed the problem, only 1 byte changed

    Last edited Jun 06, 2011 by b0ne123
    Name Description Size MD5
    SC2_Localizer.exe zhCN fixed 76.5 KiB 1718e4d1c22a...

    A programmer started to cuss
    Because getting to sleep was a fuss
    As he lay in his bed
    Looping 'round in his head
    Was: while (!asleep()) sheep++;

  • Avatar of xhatix xhatix May 11, 2011 at 07:41 UTC - 0 likes

    @Kugutsu: Go ty

    currently looking for the source code... kinda missing it

    Last edited May 13, 2011 by xhatix
  • Avatar of Kugutsu Kugutsu Apr 26, 2011 at 16:44 UTC - 0 likes

    r18 bug report: zhCN not zhCH

  • Avatar of peeeq peeeq Mar 07, 2011 at 17:16 UTC - 0 likes

    Hm, if I understood it correctly this tool will take the primary localization file and overwrites the other languages with its content, right?

    Could you change it so it would first read all the files to get all the entries. Then it would write all entries to all languages and just for duplicate keys it would fall back to the selected primary language.

  • Avatar of KorvinGump KorvinGump Mar 04, 2011 at 06:08 UTC - 0 likes

    Hi xhatix , just want to say thanks again for this great asset. It works perfectly. :)

  • Avatar of xhatix xhatix Feb 20, 2011 at 22:47 UTC - 0 likes

    romexiom - can you give me the languages used on SEA ?

    Btw. If iam done with my current project or need some time to think about things for it; i will rewrite the localizer in C++ so it no longer requires MpqEditor; and will add some newer features

    Last edited Feb 20, 2011 by xhatix
  • Avatar of romexiom romexiom Feb 19, 2011 at 12:21 UTC - 0 likes

    for some reason this doesnt add a locale for the SEA servers... umm any ideas anyone, i want to localize a map from the US to SEA servers.. and cant find any help...


  • Avatar of xhatix xhatix Oct 03, 2010 at 16:05 UTC - 0 likes

    @ciopo: gonna look into it, the "localize to" you are referring is the option Primary Localization ?

    But I think i already know what's the matter;

    Try, localize before working on it (setting all locales to 1 level), once you've done with your work localize again and all should be the same level again

    generally it would require a merging option which is not intended

    Last edited Oct 03, 2010 by xhatix


Date created
May 28, 2010
Last update
Feb 21, 2011
Development stage
  • enUS
All Rights Reserved
Recent files
  • R: r18 Feb 21, 2011
  • R: r17 Jan 15, 2011
  • R: r16 Jul 17, 2010
  • R: r15 Jul 15, 2010
  • R: r14 Jun 30, 2010