----\TermsOfUsage/----
I will NOT take the responsibility if your project got completly messed up. So make sure you use backup.
----/TermsOfUsage\----
Requirements
Currently, ".Net 3.0" is required, and Windows OS. (compiled on Win7 64-Bit)
Features
Easy 2 click localization. (Browse, Localization)
Compression
Backuping (, the backup is actually the file #ORIGINALNAME#-Year-Month-Day-#HexTime# as example "IareMap-012-12-23-abcabc.SC2Map")
Primary Localization - Option to set original localization (Which localization will be the one mirrored to all others)
ToDo
- Code optimization
- Bug fixing (if there are any)
If you changed text, in your map - you have to "relocalize" your map as GE does not change the values of all available locales, so simply use the programm another time :), to write from your primary-locale to the others again.
Report bugs here
Forum Post
- Reply
- #42
DarcZaFire Jan 06, 2012 at 09:27 UTC - 0 likesThis is very cool, I'm sure. I just don't understand the localization not working for me. So simple, but the alert box comes up and I push continue... nothing. Any ideas what else I should do? Facing a param/value/ error the the finial error window doesn't speak my common use of english lol...
dumb it down a bit? provide some options that might help make it work for me, or facts of why it is not working??
Just some thoughts.. I hope i save my map soon.. I need help! :(
GOOF All I had to do was extract the file.. I'm not at all familiar with this type of thing so when the SC2 Localizer by Hati window opened I was sure it was just click and go...
So I've made it passed that extraction part, saw the image and assumed im supposed to put in my primary language in the options and just close it? nothing says that the language i chose stuck, feels wrong just closing it. I clicked localize anyway and now it says done... I opened the map and I still have the funky letters and numbers param/value/ mess.. Please clarify that I did everything right.
Edit: my map was fixed. I ddnt know it had been because the letters kept showing up in game, all i had to do was name the triggers. THX!
Team Genesis: Founder/Leader Skype: Grasso2012 or Add me in-game 558
- Reply
- #41
xhatix Sep 08, 2011 at 14:05 UTC - 0 likesthanks bone123,
this project will be merged with StarCluster which will include an updater localizer, with major feature changes :)
"There's always another choice."
- Reply
- #40
b0ne123 Jun 02, 2011 at 01:09 UTC - 0 likeszhCN is not included?
edit: fixed the problem, only 1 byte changed
A programmer started to cuss
Because getting to sleep was a fuss
As he lay in his bed
Looping 'round in his head
Was: while (!asleep()) sheep++;
twitter.com/SC2IncomeWars
facebook.com/SC2IncomeWars
- Reply
- #39
xhatix May 11, 2011 at 07:41 UTC - 0 likes@Kugutsu: Go ty
currently looking for the source code... kinda missing it
- Reply
- #38
Kugutsu Apr 26, 2011 at 16:44 UTC - 0 likesr18 bug report: zhCN not zhCH
- Reply
- #37
peeeq Mar 07, 2011 at 17:16 UTC - 0 likesHm, if I understood it correctly this tool will take the primary localization file and overwrites the other languages with its content, right?
Could you change it so it would first read all the files to get all the entries. Then it would write all entries to all languages and just for duplicate keys it would fall back to the selected primary language.
- Reply
- #36
KorvinGump Mar 04, 2011 at 06:08 UTC - 0 likesHi xhatix , just want to say thanks again for this great asset. It works perfectly. :)
- Reply
- #35
xhatix Feb 20, 2011 at 22:47 UTC - 0 likesromexiom - can you give me the languages used on SEA ?
Btw. If iam done with my current project or need some time to think about things for it; i will rewrite the localizer in
C++so it no longer requires MpqEditor; and will add some newer features- Reply
- #34
romexiom Feb 19, 2011 at 12:21 UTC - 0 likesfor some reason this doesnt add a locale for the SEA servers... umm any ideas anyone, i want to localize a map from the US to SEA servers.. and cant find any help...
Rome.
- Reply
- #32
xhatix Oct 03, 2010 at 16:05 UTC - 0 likes@ciopo: gonna look into it, the "localize to" you are referring is the option Primary Localization ?
But I think i already know what's the matter;
Try, localize before working on it (setting all locales to 1 level), once you've done with your work localize again and all should be the same level again
generally it would require a merging option which is not intended