Extend Mouse Move Pos X

Extend Mouse Move Pos X v1.10

About

This library offers a solution to the Mouse Move Pos X 1599 bug with the use of dialog buttons. The Mouse Moved event does not recognize anything beyond 1599 on the X plane. This is an issue for mappers designing for players who run at resolutions with a higher width than 1599.

Note

This library is dependent on the getResolution library and must know the player's Scale Value. http://www.sc2mapster.com/assets/getresolution/

Changelog

New from v1.00

  • Fixed an issue where dialogs outside the system (Lower than 1599 on the X plane) would be triggered and would return a value of -1599 to the ExtendMouseMove_PlayerMouseUIPosX variable.
  • Fixed a minor issue of found dialog coordinates returning a value 2 digits smaller than actual (i.e. 1917 instead of 1919)
  • ExtendMouseMove_PlayerMouseUIPosX will not return to 0 unless the player's mouse is <= 1599 on the X plane.
  • Added hint texts to the two functions
  • Cleaned up a bit and did some tweaking
  • Changed the accuracy preset:
  • Accuracy Preset

How to Use

Simply add the ExtendMouseMove_PlayerMousePosPastX[Player] variable to your Mouse Moved Pos X variable. Example:

        Variable - Set MouseUIXPos[(Triggering player)] = (MouseUIXPos[(Triggering player)] + ExtendMouseMove_PlayerMousePosPastX[(Triggering player)])

This library uses dialog buttons with their render priority set from 0 to 320. You need to set any dialog buttons you may have to above 320 or else you will not be able to click on them.

Set-up Grammar

Set-up Grammar

Unextend Grammar

Unextend Grammar

In-Game

In-Game

Download

Map

http://www.sc2mapster.com/assets/mouse-move-fix/files/5-extend-mouse-move-pos-x-map-gui-v1-10/

Library

http://www.sc2mapster.com/assets/mouse-move-fix/files/4-extend-mouse-move-pos-x-library-gui-v1-10/


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About This Project

  • Project ID
    32386
  • Created
    Sep 24, 2011
  • Last Released File
    Oct 1, 2011
  • Total Downloads
    1,171
  • License

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