JArch's Assets


I've decided to upload most of the models I've created lately, as I find it selfish not to release my mediocre models. All of the models use in game textures and use WoL only assets (Will be marked if they use HoTs). I can't really model so none of these are amazing or high end things. I also moved my old assets here cause its a pain to manage multiple asset pages (not that the others were very active).

I don't really take requests but if its easy enough I'll probably do it. Click on FILES at the top of the page to check out older models.

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  • Avatar of JacktheArcher JacktheArcher Sep 03, 2015 at 02:16 UTC - 0 likes

    @Xanoes: Go

    Ok this method is how you import 90% of outside textured objects into sc2.
    Step ONE make sure the correct dependencies are added in this case I added HoTs campagin. Then import the texture and change it's file path to "Assets/Texutres" (without the quotes). Next, and this is the wonky but super important part, is to save the map and exit it completely.
    Step TWO reopen the map and import the model.
    Step THREE ???.
    Step FOURProfit.

    Last edited Sep 03, 2015 by JacktheArcher
    • A.JPG
    • B.JPG
    • C.JPG

    Want to use Render To Texture in your cutscenes? Try This
    Looking for some new models check Here!

  • Avatar of Xanoes Xanoes Sep 02, 2015 at 01:08 UTC - 1 like

    @JacktheArcher: Go

    Can I see How you put it together?

  • Avatar of JacktheArcher JacktheArcher Aug 23, 2015 at 01:15 UTC - 0 likes

    @Xanoes: Go

    Please show me how you're importing it as I've never had issues with it and you are the first to report an issue. Thanks!

    Edit: PM'ed you

    Last edited Aug 25, 2015 by JacktheArcher
  • Avatar of Xanoes Xanoes Aug 22, 2015 at 17:43 UTC - 1 like


    • bandicam_2015-08-22_13-41-08-094.png
  • Avatar of JacktheArcher JacktheArcher May 08, 2015 at 19:30 UTC - 0 likes

    @nolanstar: Go

    The selendis model was removed, I might still have the original, or can at least replicate it. Cretoss I'd have to search around for, I think someone reuploaded him on this site, I'll post a link if i find it.

  • Avatar of nolanstar nolanstar May 07, 2015 at 14:55 UTC - 0 likes

    Where did you get the original Selendis and Cretoss models.

  • Avatar of JacktheArcher JacktheArcher Jan 28, 2015 at 20:05 UTC - 0 likes

    @Miles07: Go

    Haha yea I've seen enough questions about them And managed to find them on my PC so I figured it'd be a good idea to repost them.

  • Avatar of Miles07 Miles07 Jan 28, 2015 at 04:31 UTC - 0 likes

    Thanks for re-uploading some of Rulerian's stuff. I got a bit shocked when that site went down that had his other work, so I'mglad that these things were preserved.


  • Avatar of JacktheArcher JacktheArcher May 16, 2014 at 19:05 UTC - 0 likes

    @mseverns: Go

    Never saw this. I am using attachment points for the thug. Still working on him though.

    The visor animation can be used however you want. The animation can play over top or during any other animation without disrupting them.

    For the gif I used an executable someone gave me that makes gifs. If I can I'll post it later.

    Last edited May 19, 2014 by JacktheArcher
  • Avatar of mseverns mseverns May 08, 2014 at 21:16 UTC - 0 likes

    I like the Umojan ShadowGuard's moving visor, and the thug. Are you using attachment points for the thug? I have been thinking about making a map which would have a dual wielding marine model, but I have no idea what I am doing in the map editor yet.

    And what did you use to make the animated gif for the ShadowGuard's image, and is that just an additional spell effect? I remember the portrait for spectre's closed the visor when the spectre cloaked, I always thought that would be a cool in game effect as well.


Date created
Jan 20, 2014
Last update
Jan 28, 2015
Development stage
  • enUS
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