Hero Attack 2.0

Posted by Sixen Jan 24, 2011 at 08:49 UTC

Hero Attack 2.0 by iiequalsexpipi

Hero attack is an MOBA or AOS style game similar to dota. Players work in teams, control heroes and their goal is to destroy the enemy team's main building. Heroes can gain experience, buy items and learn special abilities. However, this is not a dota clone and there are a number of features that make Hero Attack unique from other games of this genre. Most noticeably each team chooses a race (Terran, Protoss or Zerg), and each race has a unique set of items, heroes and units. There are also 4 playable maps that players can choose from by voting at the start of the game and each map is very different. Some of the maps have special types of terrain such as mud (which reduces the movement speed of ground units by 50%), ice (which is slippery and prevents ground units from turning or slowing down) and lava (which damages ground units periodically). All heroes and items are based on sc2 units and abilities so it should be fairly strait forward how to use each hero. Each team has computer player that harvests minerals and vespene gas from its base and gives it to the allied players on its team. The computer player builds workers and constructs buildings throughout the game and as the game progresses additional unit producing structures will be constructed that will bring additional units and unit types to the lanes. There are also neutral hostile critters that you can kill for additional minerals and experience.

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Fockewulf's Stream

Posted by Sixen Jan 24, 2011 at 03:03 UTC

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Malum Ruina

Posted by Sixen Jan 23, 2011 at 10:44 UTC

Malum Ruina by BasharTeg

Malum Ruina is a survival/who's the killer type of map that takes place on the volcanic planet of Haroth. The Kingston Logistics and Supply Corporation have been mining the planet's surface for rare and valuable minerals. Despite the occasional flood of molten lava or electrical storm, operations were going well. However, shortly after the disappearance of a small mining crew, others in the colony have gone missing. You play the role of one of the remaining colonists. Time is short - you must figure out who or what is causing people to disappear before you become the next victim. You can find more info on his thread as well as more screenshots on his project page.

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Your Editor and Popularity Changes...

Posted by Sixen Jan 22, 2011 at 10:06 UTC

Just want to throw this up here, we setup a new poll: What do you think of the new Popularity System? Go vote! This information should help Blizzard at least gather some kind of idea what the Mapping community thinks.

What do you want to see changed in the Editor? by Creation25 (RyanWin)

As I posted in the news yesterday, RyanWin (Creation) is being flown down to Blizzard to meet and chat with the SC2 Dev team about his World of Starcraft (now called Starcraft Universe) map project. With that in mind, he has created a thread to gather the community's thoughts on the Editor itself with the intentions of bringing up some stuff at BlizzHQ when he goes. I highly recommend that if any of you have any thoughts, concerns, additions, suggestions, etc about the Editor, that you go and post your thoughts. I'd like to supply Ryan with a decent amount of material to cover when he gets there, :).

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Blizzard responds to WoSC

Posted by Sixen Jan 21, 2011 at 07:38 UTC

Blizzard released a "statement" to the Press about Creation's World of Starcraft mod...


Earlier this week, a player-made StarCraft II mod called World of StarCraft and described as a “StarCraft MMO” was featured on a number of prominent gaming news sites, catching the attention of gamers as well as our own. With the name so closely resembling that of World of Warcraft, we wanted to discuss the title of the mod with the developer, and as part of our routine procedure, we contacted YouTube to request the video be removed while that discussion took place. We were also curious about the project and wanted to discuss with the developer what the mod entailed.

It was never our intention to stop development on the mod or discourage the community from expressing their creativity through the StarCraft II editor. As always, we actively encourage development of custom maps and mods for StarCraft II, as we’ve done with our strategy games in the past. That's why we release an editor with our RTS games, and why we feature top player-created content in the custom game search. It's also why we held a contest to spotlight the best community-crafted StarCraft II mods at last year's BlizzCon, and why we’ll continue to improve to better showcase player-created content.

Like many players in the community, we’re looking forward to seeing the continued development of this mod, and as part of our ongoing discussion, we've extended an offer to the developer to visit the Blizzard campus and meet with the StarCraft II development team. As always, we appreciate all of the efforts of the talented and enthusiastic mod-making community, and we look forward to seeing and playing what they create using the StarCraft II editor in the future.

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