PTR Rollback Changes

Posted by progammer Dec 07, 2010 at 18:12 UTC

PTR Hiatus by Bashiok

The PTR server will be taken down to apply new changes based on our feedback. Keep testing

Quote from Bashiok:

We would like to thank everyone for their participation thus far in the first StarCraft 2 public test. We’re in the process of temporarily taking down the PTR in order to apply changes based on your feedback and testing.

Some of the changes we’re working on implementing:

Bunker build time reduction removed as previously noted

Fungal Growth’s terrestrial limitation has been removed and the ability once again affects air units

It will once again be possible to hold down a key to repeat a hotkey command

This down time is expected to start tomorrow at noon, 12:01 p.m. PST and last for approximately 2-3 days. Keep an eye on this forum for updates on when you can rejoin the Public Test Region and begin testing the newest changes.

Thanks for your help!

Happy Cataclysm Update:
Ackis posted further down about the release of Cataclysm, and I would like to add here on top where you people will see it, that if you buy the collector's edition of World of Warcraft: Cataclysm, you will recieve these fancy portraits: /Zarakk

  1. 8 comments

Patch 1.2 PTR Edit Box

Posted by progammer Dec 06, 2010 at 16:58 UTC

Copy Pasta Edit Box Patch 1.2 PTR

Among all of the new functionality in patch 1.2, you might be particularly interested in Edit Boxes, where you can type stuff, copy and paste easily. This could inspire many idea for custom maps. Download the map and test in 1.2 if you want to try

  1. 2 comments

Patch 1.2 PTR Notes

Posted by progammer Dec 04, 2010 at 02:06 UTC

Updates 5: Even though the patch does not include the editor, we forced it to run maps and have some good news for you :). Check this thread for the latest findings

  • How to run your map in PTR: Create a shortcut with command line like this
Quote from Renee:

"E:\Games\Blizzard\StarCraft II\StarCraft II Public Test.exe" -run "D:\3.sc2map"

  • Mouse tracking system is implemented with MouseMoved events. Here's a video of it in action
  • Bank protection is using a signature system inside the bank file. Need more investigation on that.
<?xml version="1.0" encoding="utf-8"?>
<Bank version="1">
    <Section name="String">
        <Key name="Intro">
            <Value string="This NOT is a test"/>
    <Signature value="92DAE3793E2DA72F09F02B4350AE0AA52FD126C1"/>
  • UI layout can be overridden with layout files. Some screenshots from Renee

Updates 4: These info are confirmed through data mining. Posts any undocumented changes here and discuss the patch notes here. Join sc2mapster channel if you're on PTR

  • Blizzard DOTA is renamed to Blizzard All-Stars. Posters for all 4 custom maps can be found in the game archive

  • Blizzard DOTA is unlikely to be released with patch 1.2. However, there seems to be achievements for 3 other maps
Quote from Achiement.txt:

Updates 3: If you're in PTR server, join us on sc2mapster channels. (Remember to check the Auto-Join Channels in Options). Overall the battlenet design is improved, the new hotkey and chat channels look very nice. Posts your screenshots here.

Updates 2: The popularity system is changed to reflect map playtime in PTR server. Stay tuned for any updates.


Updates: Public Test Region is now live for NA region and any users with active account before 11/11. Check the FAQs for more info. To play in the PTR region, patch your SC2 to the latest, exit and find the "StarCraft II Public Test.exe" in your SC2 Folder

Hell, its about time !!! (sorry gotta do it)

Quote from Blizzard:

StarCraft II Patch 1.2.0 - PTR Notes


• Chat Channels have been added:

- Players can now join others in both public and private channels.

- Added in-game chat bar command to whisper to other players. Using the /w command will pop up an auto-complete list which includes: friends, party members, chat channels, and other players within your current game.

• Added a option to auto-join previous private channels.

• Added a option to prevent chat channel text from appearing in the in-game chat display.

Custom Maps

• Map makers can now use custom UI layout files to create new UI or override existing game UI.


• Stalemate Detection has been added:

- The game will end in a tie for all remaining players if no players have income, production, or destroyed any structures for three consecutive minutes.

- A countdown timer will now appear when the game detects this scenario.

• Several help dialogue and tech tree improvements have been made:

- In-game help is now available in

- The help dialog’s tech tree has been improved.

- Unit information in the help dialog now displays abilities and upgrades.

• Selecting different units in quick succession will now fade out existing replies to play the most recent reply.

• When selecting a Vespene Geyser, the number of current harvesters will be displayed in the info panel.


• An Extreme graphics option has been added:

- Players can now configure screen space ambient occlusion.

- Unit information in the help dialog now displays abilities and upgrades.


• Customizable Hotkey Support has been added.

• Mouse buttons can now be bound to the Push-To-Talk hotkey.

• System Alert panel has been moved to the top of the screen – duration of most system alerts has been reduced.

Added a hotkey to Pause/Resume game for both single-player and multiplayer (Pause/Break key).

• Added a toggle button to the in-game replay panel to show or hide duration information.

• Added a hotkey indicator option to show the primary hotkey on top of command buttons.

• Added an option to disable any error sounds. The Response Sounds checkbox now controls whether unit-specific audio is used for error sounds instead of a generic buzz.

Leagues and Ladders

• A new Master League has been added.

- This league now represents the highest tier of ladder players.


• Several Save/Replay File dialogue improvements have been made:

- Prints current directory name above file list.

- Added sort order icons to Name and Date columns.

- Added the ability to rename.

- Added filters for Autosave and Unsaved.

- Added an option to permanently save all replays. Checking this option will mark all unsaved replays as being saved.

• Camera following behavior for observers and replays has been improved.



- Hallucination research time decreased from 110 to 80.

- Observer

Cost decreased from 50/100 to 25/75.

- Phoenix Build time decreased from 45 to 35.

- Void Ray

Now deals 20% more damage to massive targets.

Flux Vanes speed upgrade removed.


- Bunker

Build time decreased from 35 to 30.

This is only a temporary change for the patch 1.2.0 PTR.


Repairing SCVs now assume the same threat priority as the unit they’re repairing.

SCV construction movement made more consistent.


- Infestor

Fungal Growth no longer affects air units.

StarCraft II Editor + Bug Fixes

Read more... (3 pages of bug fixes and editor changes)

  1. 14 comments

Packager Issues

Posted by Ackis Oct 27, 2010 at 14:13 UTC

Good day everyone.

There have been some issues with the packager over the past week or two. It's a known bug, and there's a known work around for now. The root cause of the problem is being investigated and will be fixed.

Thank you for your patience and understanding.

  1. 15 comments

Power Overwhelming, Island 30min, College Humor

Posted by vjeux Sep 30, 2010 at 16:46 UTC

If you are US you may be going to the BlizzCon this year. You will be able to meet Sixen and Molsterr from the sc2mapster staff. Also most of the Curse staff will be there and we are going to organize a VIP Party :) Tell us if you come to Blizzcon!


Curse BlizzCon 2010 VIP Party

That's only part of the fun in store for BlizzCon, though! Curse is also hosting an exclusive, VIP party on Friday October 22nd, 2010 from 8PM PDT to 12AM PDT. While the party is invite-only, we'll be handing out invites that day during BlizzCon, so keep an eye out for a member of the Curse team while roaming the show floor on October 22nd. Each member of the Curse staff will only have 10 invites to hand out (though there will be a lot of us there!), so keep your eyes peeled and pull us aside early!

Mark it down on your calendars before you forget!

  • October 22nd, 2010 @ 8PM PDT: Curse BlizzCon VIP Party

Reminder: The Bounty Hunters tournament is this saturday, there are still open slots :)

Power Overwhelming Galactic Gladiators by Creation

Power Overwhelming Galactic Gladiators is a multiplayer Final Fantasy-like game under construction. It's no-where near release but it's already awesome. I hope it'll be playable soon :)

Island Terrain in 30 Minutes by ZeroAme

The Galaxy Editor lets you make quite amazing things in no time. Here's a small example: a detailed island made in no more than 30 minutes by ZeroAme :)

College Humor Video

College Humor is known for making fun videos. This time they made one on Starcraft and it's actually not bad :)

  1. 3 comments