Main Page Additions

Posted by vjeux Jan 01, 2032 at 00:00 UTC

Unsung Rebels

Posted by Sixen Sep 28, 2016 at 06:47 UTC

Unsung Rebels by aZergBaneling


The Unsung Rebels campaign is a custom campaign where you will play as the leader of an anti-Dominion rebel group called the 7th Squad during the early days of the Second Great War.

It features a storymode similar to that of the Wings of Liberty campaign in addition to its own upgrade panel with improvements for each of the Terran units usable in the campaign, purchasable with credits in the storymode.

The campaign is non-linear; though there is a main story, missions can be played in various orders, up to the choosing of the player.

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Starcraft Origins

Posted by Sixen Aug 22, 2016 at 04:03 UTC

Starcraft Origins by Gradius

Origins is a Zerg campaign and prequel to StarCraft 1 played from the perspective of Senior Cerebrate Daggoth, the Overmind's right hand and greatest Cerebrate. It features a focus on accurate voice acting replicating the feel of StarCraft 1, high quality terrain, a new early Zerg tech tree, and expanding the other underdeveloped characters in the swarm. Fourteen missions are currently planned.

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The Cutscene Editor

Posted by Mozared Aug 11, 2016 at 23:14 UTC

The cutscene editor is old hat: it was released ages ago, and everyone's heard of it. Case closed, right?

Well, maybe not. Mapper CybrosX figured that outside of a few bigger projects, it seems underused. Especially a number of custom campaign creators have not seem to find ways to make their cinematics as kick-ass as they can possibly be, and that seems like a shame. As such, it's high time for another look at what the tool can do. Cybros made us a beautiful brief in-game cinematic to remind us all of the power of the Cutscene Editor.

Is your interest piqued? Discuss the editor in our Cinematic board here.

  1. 6 comments

SCU: Open Beta

Posted by Sixen Jul 29, 2016 at 20:09 UTC

Starcraft Universe by Upheaval Arts


StarCraft Universe: Beyond Koprulu - OPEN BETA

Over five years ago, myself, a creative developer, and Philipp Meyer, a brilliant programmer, began developing a ‘World of StarCraft’ prototype using the StarCraft II Engine. Neither of us knew of each other’s projects until one day, we discovered one another and joined forces to build a small team, beginning work on what we wanted to be the biggest mod ever made… Not just a mod. A game. A complete transformation of the way StarCraft was played; Something the entire Blizzard community dreamed of for years.

We wanted to combine the third person action RPG elements of World of WarCraft, the combat mechanics of Diablo, and the starship mechanics of FTL with the StarCraft setting… But that wasn’t enough. We wanted the game to be completely voice acted with a unique story, custom art assets, and a fresh musical score. We wanted the game to open with a breathtaking CG cinematic, inspired by Blizzard Entertainment’s dedication to high production values, and end with an obscure and convoluted conclusion… also inspired by Blizzard.

And so our small group set out to do what many said we were crazy to do, what others said we would never finish, and what some said we would completely fail at… But there were those throughout the globe who believed in us, backed us, and bought us the time we needed to deliver on our promises. Today we announce the Open Beta of StarCraft Universe: Beyond Koprulu, and the full launch slated to release one month from now! We don’t own the intellectual property on StarCraft, so we cannot sell SCU, but we ask those who are able and enjoy what we’ve done, to back us on Indiegogo, a platform endorsed by Blizzard for community developers to receive donations.

To all those who believed in us and helped us along the way, we say thank you. SCU would not have been possible without you. We look forward to seeing you all… in the worlds… of StarCraft.


  1. 7 comments