void MeleeInitOptions()
Enforce victory/defeat conditions.
void InitMap() { MeleeInitResources(); MeleeInitUnits(); MeleeInitAI(); MeleeInitOptions(); }
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This is at the moment the only way to have a proper "End of game" window. Basically you call this function when you want to end the game. If no ones has a town hall, it will pop up the window.
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vjeux Mar 24, 2010 at 13:10 UTC - 0 likesThis is at the moment the only way to have a proper "End of game" window. Basically you call this function when you want to end the game. If no ones has a town hall, it will pop up the window.