AIHarvestBonus
void AIHarvestBonus(int player, fixed bonus)
Multiplies all incoming resources of a player.
Parameters
- int player
The player that needs to get modified resources.
- fixed bonus
The factor all incoming resources are multiplied with.
Examples
- Example: Insane AI code
if (PlayerDifficulty(player) >= 5) {
AIHarvestBonus(player, 2.0);
}
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Facts
- Date created
- Aug 11, 2010
- Last updated
- Aug 11, 2010