AIExpand
native int AIExpand (int player, point searchStart, string firstBuilding);
Search and create an expand.
Parameters
- int player
Player number
- point searchStart
Location where the AI is going to start the search from
- string firstBuilding
Building to produce in the expand. Can be one of
c_TB_CommandCenter_Alias = "Alias_CommandCenter"; c_PB_Nexus = "Nexus"; c_ZB_Hatchery_Alias = "Alias_Hatchery";
Examples
- Example: First expand
int player = 1; // Tell the AI find an expand starting from it's // starting location and to build a Nexus there AIExpand(player, PlayerStartLocation(player), c_PB_Nexus);