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List of all the unit types

//--------------------------------------------------------------------------
//  Neutral Units
//--------------------------------------------------------------------------
const string c_NU_Minerals                = "MineralField";
const string c_NU_HighYieldMinerals       = "HighYieldMineralField";
const string c_NU_VespeneGeyser           = "VespeneGeyser";

//--------------------------------------------------------------------------
//  Protoss Units
//--------------------------------------------------------------------------

const string c_PU_Archon                  = "Archon";
const string c_PU_Carrier                 = "Carrier";
const string c_PU_Colossus                = "Colossus";
const string c_PU_DarkTemplar             = "DarkTemplar";
const string c_PU_HighTemplar             = "HighTemplar";
const string c_PU_Immortal                = "Immortal";
const string c_PU_Mothership              = "Mothership";
const string c_PU_Disruptor               = "Disruptor";
const string c_PU_Observer                = "Observer";
const string c_PU_Phoenix                 = "Phoenix";
const string c_PU_Probe                   = "Probe";
const string c_PU_Stalker                 = "Stalker";
const string c_PU_VoidRay                 = "VoidRay";
const string c_PU_WarpPrism               = "WarpPrism";
const string c_PU_WarpPrismPhasing        = "WarpPrismPhasing";
const string c_PU_Zealot                  = "Zealot";

//--------------------------------------------------------------------------
//  Terran Units
//--------------------------------------------------------------------------

const string c_TU_AutoTurret              = "AutoTurret";
const string c_TU_Banshee                 = "Banshee";
const string c_TU_Battlecruiser           = "Battlecruiser";
const string c_TU_BattlecruiserClass      = "Alias_BattlecruiserClass";
const string c_TU_BattlecruiserDefensive  = "BattlecruiserDefensiveMatrix";
const string c_TU_BattlecruiserMissile    = "BattlecruiserHurricane";
const string c_TU_BattlecruiserYamato     = "BattlecruiserYamato";
const string c_TU_D8Charge                = "MagneticMine";
const string c_TU_Ghost                   = "Ghost";
const string c_TU_Hellion                 = "Hellion";
const string c_TU_Marauder                = "Marauder";
const string c_TU_Marine                  = "Marine";
const string c_TU_Medivac                 = "Medivac";
const string c_TU_Raven                   = "Raven";
const string c_TU_Reaper                  = "Reaper";
const string c_TU_SCV                     = "SCV";
const string c_TU_SiegeTank               = "SiegeTank";
const string c_TU_SiegeTankSieged         = "SiegeTankSieged";
const string c_TU_SiegeTank_Alias         = "Alias_SiegeTank";
const string c_TU_Thor                    = "Thor";
const string c_TU_Viking                  = "VikingFighter";
const string c_TU_VikingAir               = "VikingFighter";
const string c_TU_VikingGnd               = "VikingAssault";
const string c_TU_Viking_Alias            = "Alias_Viking";

//--------------------------------------------------------------------------
//  Zerg Units
//--------------------------------------------------------------------------

const string c_ZU_Baneling                = "Baneling";
const string c_ZU_BanelingEgg             = "BanelingEgg";
const string c_ZU_Broodling               = "Broodling";
const string c_ZU_Changeling              = "Changeling";
const string c_ZU_ChangelingZealot        = "ChangelingZealot";
const string c_ZU_ChangelingZergling      = "ChangelingZergling";
const string c_ZU_ChangelingZerglingWings = "ChangelingZerglingWings";
const string c_ZU_ChangelingMarineShield  = "ChangelingMarineShield";
const string c_ZU_ChangelingMarine        = "ChangelingMarine";
const string c_ZU_Cocoon                  = "MutaliskCocoon";
const string c_ZU_Corruptor               = "Corruptor";
const string c_ZU_CreepTumor              = "CreepTumor";
const string c_ZU_Drone                   = "Drone";
const string c_ZU_Hydralisk               = "Hydralisk";
const string c_ZU_Infestor                = "Infestor";
const string c_ZU_InfestedTerran          = "InfestedTerran";
const string c_ZU_InfestedTerranEgg       = "InfestedTerransEggPlacement";
const string c_ZU_Larva                   = "Larva";
const string c_ZU_Lurker                  = "Lurker";
const string c_ZU_LurkerEgg               = "LurkerEgg";
const string c_ZU_Mantaling               = "SwarmGuardianSpawn";
const string c_ZU_Mutalisk                = "Mutalisk";
const string c_ZU_Overlord                = "Overlord";
const string c_ZU_Overlord_Alias          = "Alias_Overlord";
const string c_ZU_OverlordCocoon          = "OverlordCocoon";
const string c_ZU_Overseer                = "Overseer";
const string c_ZU_Queen                   = "Queen";
const string c_ZU_Roach                   = "Roach";
const string c_ZU_BroodLord               = "BroodLord";
const string c_ZU_Ultralisk               = "Ultralisk";
const string c_ZU_Zergling                = "Zergling";

Constants

Functions

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Facts

Date created
Mar 10, 2010
Last updated
Mar 27, 2010

Author