PRESET INDEX
AI
Presets
- Activate/Deactivate - bool
- Building Or Unit - bool
- Bully Rebuild Always - int
- Force Use Transport - bool
- No Wave - wave
- No Wave Info - waveinfo
- No Wave Target - wavetarget
- ReplaceType - int
AI Advanced
Presets
- AI Best Target Flags - int
- AI Combat States - int
- AI Difficulty Index - int
- AI Filter Alliance - int
- AI Filter Plane - int
- AI Mode - bool
- AI Native - bool
- AI Path Block Type - bool
Actor
Support
- Actor Intersect Type - int
- Actor Request Actor - int
- Actor Request Scope - int
- Anim Bracket Start Flags - int
- Anim Transition Flags - int
- Attach Points - string
- Host References - string
- Look At Group - string
- Look At Type - string
- No Actor - actor
- No Actor Scope - actorscope
- No Doodad - doodad
- Physics State - int
- Ref Flags - int
- Ref Space - int
- Texture Slot Component - int
- Time Variant - int
- Transition Type - int
- Video Texture Play Flags - int
Animation
Support
- Animation Flag - int
- Animation Identifier - string
- Animation Property - int
- Animation Scale Option - bool
- Animation Time Values - fixed
Bank
Support
- Bank Option - int
- Bank Value Type - int
- No Bank - bank
Camera
Support
- Camera Direction - int
- Camera Follow Option - int
- Camera Keep Target Option - bool
- Camera Move Reason - int
- Camera Object Property Type - int
- Camera Position - int
- Camera Rotation - int
- Camera Use Target Option - int
- Camera Velocity - int
- Default Model Camera - string
- No Camera Object - camerainfo
- No Model Camera - modelcamera
- Zoom Camera Distance - fixed
Catalog
Support
- Any Game Link - gamelink
- Catalog Type - int
- Cost Type - string
- No Alert - string
- No Game Link - gamelink
Cinematics
Support
- Fade Option - bool
- Fade Style - int
- No Cinematic - cinematic
Conversation
Support
- Any Conversation - conversation
- Any Conversation State Index - convstateindex
- Any Reply - reply
- Conversation Skip Option - int
- Global Conversation State Index - convstateindex
- No Conversation - conversation
- No Conversation Reply - reply
- No Conversation State Index - convstateindex
- Picked State - bool
- Reply State - int
- Unpicked Only Option - bool
Conversion
Support
- Color Component Type - int
- Number Format - int
- Team Color Type - int
Data Table
Support
- Data Scope - bool
- Data Type - int
- Unknown Data Type - int
Debug
Support
- Debug Message Type - int
Dialog
Support
- Any Dialog Item - control
- Checked Option - bool
- Dialog Blend Mode - int
- Dialog Item Event Type - int
- Dialog Item Property - int
- Dialog Item Type - int
- Image Type - int
- Modal/Non-modal Option - bool
- No Dialog - dialog
- No Dialog Item - control
- No Parameter (String) - string
- No Parameter (Text) - text
Environment
Support
- Background Type - int
- Creep Permanent Option - bool
- Creep Speed Type - int
- Effect Amount - int
- Effect Location - int
- Effect Player - int
- Effect Unit - int
- Environment Type - int
- Explosion Size - int
- Explosion Type - int
- Height Type - int
- No Water - water
- Pathing Type - int
- Water Blend Type - int
Game
Support
- Chat Match Option - bool
- Chat Response Option - bool
- Death Type - int
- Game Cheat Category - int
- Game Cheat Type - int
- Game Over Type - int
- Game Speed - int
- Game Speed Rate - fixed
- Game Test Type - bool
- Marker Match Type - int
- Next Map Values - string
- No Attribute ID (Game) - attributegame
- No Attribute ID (Player) - attributeplayer
- No Attribute Value - attributevalue
- No Marker - marker
- Preload Queue - bool
- Resource Type - int
General
Support
- Add/Remove Option - bool
- Alignment (Horizontal) - int
- Alignment (Vertical) - int
- All Count - int
- Allow/Disallow Option - bool
- Anchor - int
- Ascending/Descending - bool
- Change/Retain Option - bool
- Color - color
- Do/Do Not Option - bool
- Enable/Disable Option - bool
- Enable/Disable Option (Reversed) - bool
- Font Size - int
- Include/Ignore Option - bool
- Lock/Unlock Option - bool
- Maximum Count - int
- No File - filepath
- Number Values - int
- On/Off Option - bool
- Open/Close Option - bool
- Pause/Unpause Option - bool
- Precision - int
- Select/Deselect Option - bool
- Show/Hide Option - bool
- Visible/Hidden Option - bool
- Wait Option - bool
Leaderboard
Support
- Leaderboard - int
- Leaderboard Columns - int
- Leaderboard Item Side - int
- Leaderboard Rows - int
- Leaderboard State - int
- Leaderboard Widths - fixed
- Minimize/Maximize Option - bool
Logic
Support
- Any Comparison Operator - int
- Arithmetic Operator - int
- Boolean Operator - int
- Equality Operator - int
- Numerical Comparison Operator - int
Math
Melee
Support
- Melee Option - int
Objective
Support
- No Objective - objective
- Objective State - int
- Objective Type - bool
Order
Support
- Ability Command Action Type - int
- No Order - order
- Order Flag - int
- Order Target Type - int
- Smart Command (Action) - abilcmd
- Smart Command (Event) - abilcmd
Ping
Support
- No Ping - ping
Player
Support
- (Obsolete) Difficulty Level - int
- (Obsolete) Player Color - int
- Alliance Aspect - int
- Alliance Setting - int
- Any Player - int
- Leave Game Option - int
- Modify Operation - int
- No Player - int
- Player Color Option - bool
- Player Controller - int
- Player Flag - int
- Player Property (Get) - int
- Player Property (Set) - int
- Player Relation - int
- Player Status - int
- Player Values - int
Player Group
Support
- No Player Group - playergroup
- Player Alliance - int
Point
Support
- No Point - point
Portrait
Support
- CinematicPortraitPosition - int
- Model Camera - string
- No Portrait - portrait
- No Portrait Channel - int
- Portrait Camera - string
- Portrait Render Type - int
Region
Support
- Any Region - region
- No Region - region
- Region State - bool
Selection
Support
- Highlight Option - bool
- Select/Deselect State - bool
- Unit Selection Store Option - int
Sound
Support
- Any Cue - int
- Any Sound Index - int
- Any Soundtrack Index - int
- CINEMODE_VOLUMEPERCENT - fixed
- Continuously/Once Option - bool
- Looping Option - bool
- Music Type - int
- Mute/Unmute Option - bool
- No Sound - sound
- No Sound Link - soundlink
- SPEECH_VOLUMEPERCENT - fixed
- Sound Channel - int
- Sound Fade Option - bool
- Sound Offset - int
- Soundtrack Category - int
- Volume Channel Mode - int
Story
Support
- Mercenary - int
- Mercenary State - int
- Mission Archive - int
- Mission Archive State - int
- Mission Archive Type - int
- Research Category - int
- Research Item - int
- Research Item State - int
- Research Tier - int
String
Support
- No String - string
- No Text - text
- String Case Option - bool
- String Case Sensitivity - bool
- String Containment Location - int
- String Not Found - int
- String Replace All - int
Tech Tree
Support
- Tech Tree Count Type - int
Template
Text Tag
Support
- Text Tag - int
- Text Tag Color - int
- Text Tag Edge - int
- Text Tag Fade - int
- Text Tag Image Type - bool
- Text Tag Time - int
- Text Tag Time Value - fixed
Timer
Support
- Elapsed/Remaining Option - bool
- No Timer - timer
- Time Type - int
- Timer Duration - fixed
- Timer Format - text
- Timer Pause Resume - bool
- Timer Repeating Option - bool
- Timer Window - int
- Timer Window Component - int
- Timer Window Style - int
Transmission
Support
- Default Portrait Model - gamelink
- Default Speaker - text
- Default Subtitle - text
- No Transmission - transmission
- Transmission DurationTypes - int
- Transmission Flash Option - bool
- Transmission Option - int
- Transmission Ping Option - bool
- Transmission Transition Duration - fixed
Trigger
Support
- No Trigger - trigger
- Trigger Check Conditions Option - bool
- Trigger Queue Active Option - int
UI
Boss Bar
- Boss Bar Race - int
Support
- Ally Color Setting - int
- Clear Message Optioins - int
- Custom Dialog Result - int
- Custom Dialog Type - int
- Flyer Helper Display - int
- Game Menu Dialog Item - int
- Help Page - int
- Key - int
- Key Modifier State - int
- Loading Screen Image Scale - int
- Message Area - int
- Mouse Button - int
- Screen Mode - int
- Tip Type - int
- Transition Duration - fixed
- UI Command Option - int
- UI Frame Type - int
- Up Down Option - bool
Unit
Support
- Ability Charge Type - int
- Ability Class - int
- Ability Enabled - bool
- Ability Stage - int
- Any Ability Command - abilcmd
- Any Behavior - string
- Any Item - unit
- Any Unit - unit
- Attribute Type - int
- Behavior Count - int
- Behavior Flag - int
- Blend Options - bool
- Cargo Load/Unload State - bool
- Command State - int
- Commandable Option - bool
- Current/Default Option - bool
- Damage Fatal Option - int
- Damage Type - int
- Idle State - bool
- Inventory Item Count - int
- Inventory Manipulation - int
- No Ability Command - abilcmd
- No Unit - unit
- No Unit Filter - unitfilter
- Region Enter/Leave State - bool
- Replace Unit Options - int
- Share/Unshare - bool
- Spend Location - int
- Training Queue Property - int
- Training Queue Slot Type - int
- Training Queue Time - int
- Transport Property - int
- Unit AI Option - int
- Unit Color Change Option - bool
- Unit Cost Type - int
- Unit Create Flags - int
- Unit Create Style - int
- Unit Damage Change Option - int
- Unit Damage Take/Deal - int
- Unit Filter State - int
- Unit Filter Type - int
- Unit Flag - int
- Unit Order Queue Option - int
- Unit Plane - int
- Unit Progress Control - int
- Unit Progress Stage - int
- Unit Progress State - int
- Unit Progress Type - int
- Unit Property (Get) - int
- Unit Property (Set) - int
- Unit State (Get) - int
- Unit State (Set) - int
- Unit Type Property - int
- Unit Values - unit
- Vulnerable/Invulnerable Option - bool
Unit Group
Support
- Anywhere - region
- Idle Count - int
- Idle Worker Option - bool
- No Unit Group - unitgroup
- Unit Alliance - int
- Unit Count Type - int
Visibility
Support
- Explored/Unexplored Option - bool
- No Revealer - revealer
- Visibility Type - int