Creep And Power
Returns the number of creep tiles adjacent to a point.
Returns true if creep is present at a specified point.
Add or remove creep around a point. This creep can be normal creep that will receed without a nearby generator, or permanent creep which will remain until removed with a trigger.
Sets the speed of creep. Growth determines how rapidly creep will expand from its origin point. Decay determines how rapidly creep will receed if there are no creep generators nearby. Blend determines how rapidly the creep will visually appear, and is seperate from the functional purposes of creep.
Returns true if power is provided to a point by a specific unit. Note: The Minimum Power parameter should not be set past 1, unless you have custom units that provide more than a single power level.
Returns the power level provided to a player at the specified point.
Effects
Creates an explosion at the specified point. This explosion does not cause damage or other gameplay effects.
Removes up to a specified amount of effects within a specified radius of a point. This includes effects created by the game as well as effects created via "Create Effect" trigger actions.
Returns true if the specified player can execute the specified effect at the specified point.
Returns true if the specified player can execute the specified effect on the specified unit.
Runs an effect, targeting the specified point. This effect will not have a caster unit.
Runs an effect, targeting the specified unit. This effect will not have a caster unit.
Returns true if the specified unit can execute the specified effect at the specified point.
Returns true if the specified unit can execute the specified effect on the specified target unit.
Runs an effect, targeting the specified point, as if it was cast by the specified Caster unit.
Runs an effect, targeting the specified unit, as if it was cast by the specified Caster unit.
Deals damage targeting the specified victim, as if it was dealt by the specified attacker unit.
Fog And Background
Sets the color of environmental fog.
Sets the density of environmental fog. A higher value means thicker fog.
Turns environmental fog on or off.
Sets the falloff for environmental fog. Falloff determines how far from the fog start height the environmental fog will extend.
Sets the start height for environmental fog. Anything below this height will be completely obscured by environmental fog.
Set or change the skybox on a map.
Lighting
Changes the lighting on the map.
Sets the lighting used by the time of day.
Returns the current game time of day.
Returns the current day length in game seconds.
Returns true if the game time of day cycle is paused.
Pauses or unpauses the time of day cycle.
Sets the amount of game time it will take to cycle through 24 hours of time of day.
Terrain And Water
Returns what cliff level a point is on.
Shows or hides graphics associated with the game environment. This includes terrain, doodads, and water.
Returns what cliff level a point is on.
Show or hide a region of terrain. Useful for areas of terrain that are entirely covered by a doodad.
Changes the water state on a map. This causes a water template to shift between its different pre-determined settings.
Returns the height at a point.
You must login to post a comment. Don't have an account? Register to get one!
Facts
Date created
Sep 19, 2010
Last updated
Jan 24, 2011
StarCraft and Blizzard Entertainment are both trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, logos, and images are copyright © Blizzard Entertainment. This site is in no way associated with or endorsed by Blizzard Entertainment.