Creates an image dialog item, using parameters to set up the essential properties for the image. The tiled property will only work if the image type is border.
Creates a label dialog item, using parameters to set up the essential properties for the label. If text writeout is set to true, the text that appears within the label will animate as if being written out a single character at a time. Text writeout duration will only work if text writeout is set to true.
Returns the anchor for the specified dialog item in relationship to its parent dialog. Requires a Player parameter as different players may have dialogs set up differently.
When set to true, the dialog item will ignore any other set size and position and instead always take up the full size and position of its parent. The parent can be either a dialog or a dialog item of type Panel.
Calls a method invoke on a loaded flash dialog item. The flash dialog item must have a flash file loaded which has the specified method name in it. The parameters for the invoked method are optional.
Calls a method invoke on a loaded flash dialog item. The flash dialog item must have a flash file loaded which has the specified method name in it. The parameters for the invoked method are optional.
Set a Trigger Dialog Item to execute its click behavior on mouse down instead of mouse up. While mouse up is the default behavior and used for most buttons in the game, mouse down can be preferred for controls that need a more responsive feel.
This is for images that are using the border image type. If tiled is set to true, the sides of the image will be repeated to fill the desired height/width. Otherwise they will be stretched.
Sets the render priority for the specified dialog item, which controls the z order that dialog items are rendered. The default render priority is 512. Setting a render priority lower than this means this dialog item should render below other dialog items within the same dialog. Setting a render priority higher than this means the dialog item should render above other dialog items within the same dialog.
Returns the index of the selected list item for the specified dialog item. Only works with dialog items that have lists, such as pulldowns or list boxes.
Creates a dialog item, of the specified type, for the specified dialog. A new dialog item will always be anchored to the top left of its parent dialog, with no offset. It can be moved and resized using the "Move Dialog Item" and "Set Dialog Item Size" actions.
Creates a dialog item, of the specified type, using the specified template for the specified dialog. Dialog item templates are preset, and cannot be user defined. A new dialog item will always be anchored to the top left of its parent dialog, with no offset. It can be moved and resized using the "Move Dialog Item" and "Set Dialog Item Size" actions.
Creates a screen button, with an identifier chosen by the ScreenButtonID parameter, at the specified anchor, with the specified size and offset. The Callback parameter determines what trigger is run when this button is used.
Hello I need help: I like to create a conversation movie in starcraft 2 editor but I don't know how exactly. I meen something like this (I did it in Warcraft 3): [URL=http://www.siz.co.il/][IMG]http://up203.siz.co.il/up3/mywxgyjyjymj.jpg[/IMG][/URL]
I like to create a short moive when I start to play in map that I create
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TDS1985 Oct 15, 2010 at 00:46 UTC - 0 likesHello I need help:
I like to create a conversation movie in starcraft 2 editor but I don't know how exactly.
I meen something like this (I did it in Warcraft 3):
[URL=http://www.siz.co.il/][IMG]http://up203.siz.co.il/up3/mywxgyjyjymj.jpg[/IMG][/URL]
I like to create a short moive when I start to play in map that I create