Returns the conversation state index for the given conversation state and integer index.
Removes all conversations.
Removes a reply from a conversation.
Removes all replies from a conversation.
Returns the index of the specified conversation reply.
Returns the reply state for the specified conversation reply.
Returns the text of the specified conversation reply.
Marks a conversation reply as either read or unread.
Sets the text for a conversation reply.
Conversations
Creates a conversation. Conversations can be used to create interactive character dialogue that allows a player to select from a list of replies. Conversations can be created purely through triggers, or created in data, and run via triggers.
Returns the last created conversation.
Creates a conversation reply.
Returns the last created conversation reply.
Shows or hides a conversation for a player group.
Returns true if the conversation is visible for the specified player.
Returns the selected conversation.
Returns the selected conversation reply.
Returns the state index for the last camera to be applied in the running data conversation
Returns the sound associated with the active line in the running data conversation
Returns true if the conversation has any active lines or choices to be run using the current state.
Returns the total number of choices defined in a conversation.
Returns the picked state of a conversation choice.
Returns the number of times a conversation choice has been picked.
Returns the reply state of a conversation choice.
Returns the name of a conversation choice at the specified index.
Marks a conversation choice as either picked or unpicked.
Sets the picked count for a conversation choice.
Marks a conversation choice as either read or unread.
Returns the total number of lines defined in a conversation.
Returns the number of times a conversation line has been picked.
Returns the name of a conversation line at the specified index.
Sets the picked count for a conversation line.
Loads the picked states of all choices and lines for the given conversation from a bank section.
Loads a specific conversation state value from a bank section.
Loads all state values of the given conversation state from a bank section.
Preloads sound files for all lines available to be run within the given conversation.
Resets the picked states of all choices and lines for the given conversation back to the default unread state.
Resets all state values of the given conversation state back to zero.
Saves the picked states of all choices and lines within the given conversation to a bank section.
Saves a specific conversation state value to a bank section.
Saves all state values within the given conversation state to a bank section.
Returns an ability command associated with the given conversation state. The info name corresponds with the 'Info Name' field defined in the state.
Returns the attachment point associated with the given conversation state.
Returns a custom value associated with the given conversation state. The info name corresponds with the 'Info Name' field defined in the state.
Converts a conversation state index to an integer.
Returns the text tag edge associated with the given conversation state.
Returns the image associated with the given conversation state.
Returns the number of individual state values within a state definition.
Returns a model associated with the given conversation state. The info name corresponds with the 'Info Name' field defined in the state.
Returns the movie associated with the given conversation state.
Returns the display name of the given conversation state.
Returns display text associated with the given conversation state. The text name corresponds with the 'Info Name' field defined in the state.
Returns an upgrade associated with the given conversation state. The info name corresponds with the 'Info Name' field defined in the state.
Data Conversations
Sets a camera to be used and a trigger to be run when the specified camera state and character state are reached.
Sets a portrait to be used for a given character during data-driven conversations.
Sets a conversation state to a unit.
Runs a conversation for the specified player group.
Sets a conversation state to an integer.
Stops the active conversation.
Returns the conversation state in response to Data Conversation State Changed events.
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Facts
Date created
Sep 19, 2010
Last updated
Jan 24, 2011
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