GeneralOverview for TerrainEditor
Texture
This brush deals with just the ground’s looks. Grass, metal, sand…all the varieties of grounds commonly seen. Several things you can do using the brush depending on the selected ground you want to deal with.
Add Texture
Blend the selected texture into the terrain. To do so, simply left click on the map where you want to place your texture, and be sure to hold the left mouse button, because you can set how “present” you want the ground of this type to be. With this you have several more options:
- Type is where you select which type of ground you want for the terrain. N.B. When you make a new map and select what type of map aesthetically it’s going to be, the choices you see here WILL be affected. You can’t have say…space doodads in jungle. You know what I mean.
- Increment feature lets you decide how “much” of the ground you want there to be when you hold the left mouse button.
- Size increases the size of the area where you will have an effect when putting your texture.
- Fast is how quick the ground will take on your texture, making it faster to deploy your ground. It’s interesting to set it to slow and increment to the max and vice versa.
- Shape changes…the shape of the area of effect where you will put your ground.
- Style gives four types of making the ground you wish appear, underneath your shape. At this point, the UI is so great, I really can’t explain it better than you see it in the editor.
Remove Texture
Remove the selected texture from the terrain.
Uniform Texture
Replace all other Texture with this texture.
- ”Alpha” is the one parameter that makes the “style” of the terrain naturalness look different. I can’t explain that well either, but see which type of terrain you’re more inclined to have on your ground.
Replace Texture
Replace one texture with this texture. The way it works is that you select which type of terrain you want converted to what, then whenever you pass your mouse with the left button pushed it will get changed. How it gets changed and how quickly/how much depends on the other parameters you can configure, which are similar to those above.
Smudge Texture
Smudge all existing textures together. smears whatever type of texture you first selected anywhere you drag it to.
Blur Texture
Blur all existing textures. Averages all the textures in the selected area, giving a more natural gradient effect. This effect can be very subtle at times.
Fill Texture
Fill an entire cliff level with the selected texture. If you have a plain map, it will affect the entire map.
Road
You can make roads! Roads looks depends on the type of map chosen. You can change their width. The way it works is that you place your mouse where you want the road to start, then where you want it to go to. So if you want to make turns, you’ll need to do this several times. You can also have fun by changing the width mid-road building, which makes the roads give an optical illusion :D
Add Road
Height
Raise
Raise the terrain height level.
Lower
Lower the terrain height level.
Uniform
Set the terrain height level to a uniform value, based on the location initially clicked. The equality of the heights depends on where you first click. Whenever you let go of the left mouse button, it will reset the height reference.
Noise
Apply random noise to the terrain height level.
Smooth
Smooth out the terrain height level.
Cliff
Raise
Increase the cliff level.
Lower
Decrease the cliff level.
Same Level Cliff
Set the cliff level to match the location initially clicked.
Add Rampe
Add ramps to cliff edges.
Remove Ramp
Remove ramps from cliff edges.
Foliage
When you select the Foliage section, the screen will be entirely white. Foliage is essentially the plants and wildlife you’ll see in the map. Here’s how this works: First decide where you DON’T want the foliage to be. The white area is where the Foliage will start appearing.
Allow
Mark the terrain to allow foliage objects. Click "Generate Foliage" to create the actual objects.
Disallow
Mark the terrain to not allow foliage objects. Click "Generate Foliage" to create the actual objects. Select on the map with left click button where you don’t want Foliage to be. Once satisfied with where you don’t want plants
Water
Add
Add water planes.
Remove
Remove water planes.
Edit Water
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Terrain Object
Add Terrain Object
Add special objects which replace the regular terrain. Such as bridge
Show Terrain Cells
Make terrain visible. Terrain may be hidden manually or by terrain objects.
Hide Terrain Cells
Make terrain not visible.