Using the point palette, you can lay user-defined points on your map, mainly for use in triggers.

Point
This is the standard Point, with both an X and a Y. It is mainly used in triggers, such as "Create Unit At Point".

Fields:
- Name - Defines the label for the point. This label is used when referencing the point.
- Position X/Y - The location of the point. Here, you can have direct control over exactly where you want your point to be.
- Rotation - The rotation of the point. Currently has no discernible value. (Can you get the rotation value in a trigger function?)
- Custom Color - An editor setting to customize the look of the point. Has no effect in game.
- Attach To - Gives the option to attach the point to an existing unit.
Start Location
The start location is a specialized point used in melee maps to define where the players starting bases are. Without this point, the AI will try to auto-detect where the start locations should be, although it rarely gets it right.

Fields:
The Start Location point has all the same fields as the Point, except for the Custom Color. See above for their uses.
Sound Emitter
The Sound Emitter is a specialized point used to create a constant playback of sound at a specific point in game.

Fields:
Other than the Sound field, the Sound Emiter has all the same fields as the Point. Se above for those other options.
- Sound - Gives the option to choose which sound will playback through this point.
3D Point
:As the name suggests, the 3D Point is identical to the Point except that it also has a Z field (here named "height"). This point is useful if you need to create a trigger or effect that effects a precise point either underground or in the air.

Fields:
The 3D Point's only new field is the Height field. For all other fields, see Point above.
- Height - Allows the player to specify the height of the 3D Point.