The Terrain editor is the part of the Starcraft 2 Map Editor that let's you modify the terrain of the map. It also lets you: add the starting locations, add units and doodads. It also provides features for editing regions and predefined cameras for use in triggers.
- The Terrain Editor is not used if you are creating a Mod.
The Terrain Editor Is the defualted module that will first load when entering the SC2 editor. ( This defualted module can be changed in the editor prefrences.)
This image shows you the basics of navigating the Terrain Module.
Layout
On the Terrain Editor one can see:
- The Terrain View on the right side. This shows the state of the map. It allows you to select objects on the map and modify the terrain or place objects.
- The Minimap is similar to the Minimap in Starcraft 2 which summarizes the current state of the map in one handy little picture.
- The Active Layer is shown on the left side. It provides tools for manipulating the layer you currently have selected. All the possible layers are shown below.
Layers
The Terrain Editor is split into various layers, each of which is responsible for handling certain types of objects.
Terrain Module Camera View Controls
These commands allow you to change your view in the terrain editor.
Rotate Camera
| Category | Name | Type | Modifiers | Control |
| Camera | Rotate (Mouse) | Mouse Drag | Ctrl+ | Right Button |
Zoom
| Category | Name | Type | Modifiers | Control |
| Camera | Zoom (Mouse) | Mouse Drag | Shift+ | Right Button |
| Camera | Zoom In (Mouse Wheel) | Mouse Wheel | Wheel Up | |
| Camera | Zoom Out (Mouse Wheel) | Mouse Wheel | Wheel Down |
Change height of your "Eye"
| Category | Name | Type | Modifiers | Control |
| Camera | Height (Mouse) | Mouse Drag | Alt+ | Right Button |
| Camera | Height Down (Mouse Wheel) | Mouse Wheel | Alt+ | Wheel Down |
| Camera | Height Up (Mouse Wheel) | Mouse Wheel | Alt+ | Wheel Up |
Facts
- Date created
- Jun 20, 2010
- Last updated
- Jan 12, 2011