SC2Mapster.com Wiki

Galaxy / Map / Team Placement Basic

Sub Section of Player Properties

After the placement of the first player on each team, this option defines where their allies could spawn.

placement

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  • 1 comment
  • Avatar of feddas feddas Apr 23, 2011 at 11:36 UTC - 0 likes

    Say you want to make a Team FFA map. You'll need to understand "Team Placement (Advanced)...". Blizzard didn't make figuring out "Team Placement (Advanced)..." easy on us.  Every time you want to test teams placement on your map you need to Publish it in order to try team setups.  However, with this guide you won't have to swap signing in to battle.net on both the map editor and the game near as much.

    "Team Placement (Advanced)..." is the key to allowing a single melee map to work with a multitude of different team matchups.

    "Team Placement (Advanced)..." can do:
     - 2v2v2
     - 2v2v2v2
     - 3v3v3v3v3
     - 5v5v5
     - 6v6
     - 7v7
     - most other match ups where each team has the same number of players
     - Teams are of the same size are automatically linked together.

    "Team Placement (Advanced)..." can't do:
    - teams not distributed evenly: 2v2v3, 7v8, or 1v14
    - 2v2v2v2v2 or 2v2v2v2v2v2, not sure why this is
    - work with "Team Placement (Basic)...", you must reset (Basic) to default if you want (Advanced) to work

    Feel free to download my, feddas, unlocked map on SC2s' battle.net that is titled "Feathered8" for examples of team placements.

  • 1 comment

Facts

Date created
Jan 07, 2011
Last updated
Jan 07, 2011

Author