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Galaxy
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Game Variants
r13
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=General {{http://static.sc2mapster.com/content/attachments/5/878/General.png}} ===Name (field) The name of the Variant you are making. (editor side) ===Description (field) Description of the variant your are currently making. (editor side) ===Icon(field) -To be explained- \\ \\ =Game Type {{http://static.sc2mapster.com/content/attachments/5/877/GameType.png}} ==Category(options) ;Custom :A custom variant that you control all the information for. ;Melee :Standard melee game against other players ;Co-op VS AI :Cooperate with other players to defeat the computer AI. ===Name(Field) The name of your category, for example, if you have a map that will have capture the flag, and death match, this is the field where you will name the variant as such.\\Note: Melee and Co-op VS AI are defaulted to their respected named. ===Description(field) This is where you will place the description of your variant that other users will see. \\Note: Melee and Co-op VS AI are defaulted to the above descriptions ==Mode(Options) The Options for the mode depend on which category you picked. |=custom|=Melee|=Co-op VS AI| ||other |other | ||1v1 |very easy | ||2v2 |easy | | | 3v3| medium | | | 4v4|hard | | |FFA |very hard | | | |insane | | | | | ===Name(Field) The name that goes along with the selected mode. \\Note: Melee and Co-op VS AI are defaulted ===Description(Field) Description to go along with your mode type. \\Note: Melee and Co-op VS AI are defaulted ==Max Team Size(Options) Select the max number of players than can be on a team in the lobby. \\ \\ =Attributes {{http://static.sc2mapster.com/content/attachments/5/874/attributes.png}} \\ -Add information about attributes here- \\ -Link to wiki about custom game attributes- ===(Game) Game Mode This option will set the game mode, there are three options to pick from ====Private Private will make the game private by default. People will not be able to join your game unless you invite them yourself ====Public This is the default option, anyone is able to join your game like normal. ====Automated Match Making No information on how this one works, please feel free to edit this ===(Game) Game Speed This will set the default speed the game will run at, the option are:\\ Slower, Slow, Normal, Fast, Faster. ===(Game) Lobby Delay This attribute is what sets the start time for a match. If set to 10, once the host hits start, the lobby will countdown for 10 seconds before starting. ===(Game) Locked Alliances Sets if alliances are locked or not ===(Game) Premade Game Options are Yes or no -Please fill in more information- ===(Game) Rules You can set game rules, you must first create game rules in order to pick, else the only option is "Default" -Needs info or a link on how to create game rules.- ===(Game) Teams Sets the team options. * 2 Teams * 3 Teams * ... * 11 Teams * Free For All * Customs Teams -What does this do exactly? Does it specify which of the following setups are used?- ===(Game) Teams[Premade] Creates premade teams, the options are as follows:\\ None, 1v1, 2v2, 3v3, 4v4, 5v5, 6v6, FFA ===(Player) Color This option will set the default color for each player, please reference the [[#|Player Colors]] Wiki page for available colors. ===(Player) Controller This options has some interesting uses, its main use is to remove a player # from the game. For exmaple if player 3 is set to "closed" when players join the game, it will go player 1, 2, 4, 5...ect skipping the closed slot. -How does this work since we don't have access to player # based on position?- ====(None) -Needs information- ====Closed Closes the slot, so that no player can have that player #. This has good uses if you need to test play X when you are testing a map by yourself, you can "close" player 1, so you will be assigned player 2. ====Open This is the default option. ====Computer will put a "computer" AI in that slot in the lobby. ===(Player) Difficulty Sets the difficult level for the selected player or NPC. Options are as follows:\\ Very Easy, Easy, Medium, Hard, Very Hard, Insane. -Needs information: is this only if melee AI is being used?- ===(Player) Handicap Sets the plays handicap defaults. 50%, 60%, ... , 100% -Needs information: What does this do exactly?- ===(Player) Observer Type Changes the type of Observer the player is, other than "none" there are two options. Note, this simply sets the type and will have no effect in game in a UMS map, the user will need to use triggers to explain what happens for these type of players. [[http://wiki.sc2mapster.com/galaxy/triggers/category-game/|You may reference these triggers - Game Settings from the wiki]] ====Spectator This is a player type that will be able to view the game, but not play. ====Referee This type of player will not be playing the main game, but will be a Spectator who will also be able to rule over the game. ===(Player) Participant Role Lets you set a player as a participant or as a watcher. ===(Player) Race Allows you to specify which race each player is. == Note about (Player) Team When setting a player's team and position you can set team, "Team 1" and player index, "Team 1 [1]". It is unknown what setting the index does. ===(Player) Team[10 Teams] * Team 1[1], ... , Team 1[3] * Team 2[1], ... , Team 2[3] * ... * Team 10[1], ... , Team 10[3] ===(Player) Team[11 Teams] * Team 1[1], Team 1[2] * ... * Team 10[1], Team 11[2] ===(Player) Team[2 Teams] * Team 1[1], ... , Team 1[14] * Team 2[1], ... , Team 2[14] ===(Player) Team[3 Teams] * Team 1[1], ... , Team 1[10] * Team 2[1], ... , Team 2[10] * Team 3[1], ... , Team 3[10] ===(Player) Team[4 Teams] * Team 1[1], ... , Team 1[7] * ... * Team 4[1], ... , Team 4[7] ===(Player) Team[5 Teams] * Team 1[1], ... , Team 1[6] * ... * Team 5[1], ... , Team 5[6] ===(Player) Team[6 Teams] * Team 1[1], ... , Team 1[6] * ... * Team 6[1], ... , Team 6[5] ===(Player) Team[7 Teams] * Team 1[1], ... , Team 1[4] * ... * Team 7[1], ... , Team 7[4] ===(Player) Team[8 Teams] * Team 1[1], ... , Team 1[3] * ... * Team 8[1], ... , Team 8[3] ===(Player) Team[9 Teams] * Team 1[1], ... , Team 1[4] * ... * Team 9[1], ... , Team 9[3] ===(Player) Team[Custom Teams] Let's you put players on 1-4 teams with indices of 1 or 2. * Team 1 [1], Team 1 [2] * ... * Team 14 [1], Team 14[2] ===(Player) Team[Free For All] Let's you select a team from 1-14 for each player. Not sure how this differs from the "Premade: Free For All" option. * Team 1[1] * ... * Team 14[1] ===(Player) Team[Premade: 1v1 ] * Team 1[1] * Team 2[1] ===(Player) Team[Premade: 2v2 ] * Team 1[1], Team 1[2] * Team 2[1], Team 2[2] ===(Player) Team[Premade: 3v3 ] * Team 1[1], Team 1[2], Team 1[3] * Team 2[1], Team 2[2], Team 2[3] ===(Player) Team[Premade: 4v4 ] * Team 1[1], Team 1[2], Team 1[3], Team 1[4] * Team 2[1], Team 2[2], Team 2[3], Team 2[4] ===(Player) Team[Premade: 5v5 ] * Team 1[1], Team 1[2], Team 1[3], Team 1[4], Team 1[5] * Team 2[1], Team 2[2], Team 2[3], Team 2[4], Team 2[5] ===(Player) Team[Premade: 6v6 ] * Team 1[1], Team 1[2], Team 1[3], Team 1[4], Team 1[5], Team 1[6] * Team 2[1], Team 2[2], Team 2[3], Team 2[4], Team 2[5], Team 2[6] ===(Player) Team[Premade: Free For All ] Let's you select a team from 1-14 for each player. Not sure how this differs from the "Free For All" option. * Team 1[1] * Team 2[1] * ... * Team 14[1]
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