| Player Properties / Player Properties |
willsou |
avogatro |
Jan 26, 2011 |
| Limitation Don't change race for players here, use game variant instead of this. Anything other then (any) would cause this error during upload. "variant definitions could not be validated" |
| Files |
akira1302 |
avogatro |
Jan 24, 2011 |
| File Extension and meanings m3 model + animation u can export all models to m3 files and edit it outside the galaxy editor mpq container for all kinds of data mpq overview ogv http://en.wikipedia.org/wiki/Ogg tga standard image/picture format. png jpg can't be used in game SC2Lib xml data for all kinds of trigger data SC2Map mpq for maps, open it with a mpq editor SC2Replay mpq for replays SC2Camera - SC2Controls - SC2Lightning - SC2Scene - |
| Map Properties / Bounds |
avogatro |
VindicatorDotDallas |
Jan 20, 2011 |
| Sub Section of Map Properties Define the playable area and the are where the camera can move to. You can also increase and decrease the map size at any time from this window by checking the "Modify Map Bounds" box in the lower left corner. |
| Map Properties / Options |
avogatro |
VindicatorDotDallas |
Jan 20, 2011 |
| Sub Section of Map Properties Unexplored Areas Fog of war details. You can define its color and the influence to unit sight. Black Mask: Black Mask ( Reduced Radius) Grey Mask (Default) Base Height determines the minimum height for flying unit Disable Replay Recording This prevents replays from being made automatically. Hide Trigger Errors This prevents trigger errors that are occurring in-game from being shown to players on the left hand side of the screen in red text. Disable Trigger... |
| Map Properties / Info |
avogatro |
AgoutiByte |
Jan 17, 2011 |
| General This Info will be shown on Battle.Net before player download the map. You can change the Preview Image to any square. 24bit *.tga files that have been imported Name Author Description - Basic: (max. 79 char) Description - Extended: (max. 300 char) Preview Image - Small Preview Image - Large |
| Cinematics |
willsou |
avogatro |
Jan 08, 2011 |
| Map -> Cinematics Define cinematics with limited actions, eliminate random error. It is similar to Trigger Editor. Limitation: U can not attack other unit. only play the animation for attack, or death. The Animation will be played when ever u want. The unit will not die before the action. Unit can't die, but u can move a unit immidiantly to another point after the death animation. |
| Object Groups |
willsou |
avogatro |
Jan 08, 2011 |
| Map -> Object Groups Use it to organize units, doodads,cameras and points in groups. After the settings. we can use a loop to do actions with all this objects. Exemple: tutorial-object-groups-beginner by Mienk |
| Game Variants |
Molsterr |
avogatro |
Jan 07, 2011 |
| General Name (field) The name of the Variant you are making. (editor side) Description (field) Description of the variant your are currently making. (editor side) Icon(field) -To be explained- Game Type Category(options) Custom A custom variant that you control all the information for. Melee Standard melee game against other players Co-op VS AI Cooperate with other players to defeat the computer AI. Name(Field) The name of your category, for example, if you have a map that will have capture... |
| Game Attributes |
willsou |
avogatro |
Jan 07, 2011 |
| General Info Use Game Attributes to define custom choise for Host, before the game start. Basicly all options for a custom game are game attributes: Game Speed, Game Mode ... Use the selected value: General - If (Conditions) then do (Actions) else do (Actions) If (GameKind game value) == CaptureTheFlag Then XXXXXXXX |
| Player Properties |
Sixen |
avogatro |
Jan 07, 2011 |
| Player Properties Player Properties Team Placement (Basic)+(Advanced) |
| Team Placement Basic |
avogatro |
avogatro |
Jan 07, 2011 |
| Sub Section of Player Properties After the placement of the first player on each team, this option defines where their allies could spawn. |
| Map Properties |
Sixen |
avogatro |
Jan 07, 2011 |
| Map Properties Info Options Bounds Textures Loading Screen |
| Map Properties / Textures |
avogatro |
avogatro |
Jan 07, 2011 |
| Sub Section of Map Properties Texture Sets are used to create terrain for a single map. The max number of terrain texture are limited. But u can replace boring textures easily. |
| Map Properties / Loading Screen |
willsou |
avogatro |
Jan 07, 2011 |
| The '''Map Loading Screen''' is a screen displayed when the map is loading. To get to the Map Loading Screen, click the '''Map''' button at the top of the screen and select '''Map Loading Screen...''' Type Melee Selecting '''Melee''' will make the loading screen remain as the default loading screen, showing a map preview and showing which players are playing, as well as how far they have loaded. Custom Selecting '''Custom''' allows you to customize any text you would like to appear on the... |