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Galaxy / Lighting

Lighting Editor

The Lighting Editor has the mighty possibility to change the entire atmosphere of the game.

With it, you can change the global light of the game. See below for a list of settings that can be changed.

Name (Min Value : Max Value)

Global

  • Ambient Color
    • Red (0 : 255)
    • Green (0 : 255)
    • Blue (0 : 255)
  • Specular Multiplier (0.0 : 32.0)
  • Emissive Multiplier (0.0 : 32.0)
  • Transition (ms) (0 : 100000)
  • Light Time Of Day
    • Hours (0 : 23)
    • Minutes (0 : 59)
    • Seconds (0 : 59)
  • Current Test Time
    • Hours (0 : 23)
    • Minutes (0 : 59)
    • Seconds (0 : 59)

Tone Mapping

  • Exposure (0.0 : 16.0)
  • Bloom Threshold (0.0 : 32.0)
  • Ambient Multiplier (0.0 : 100.0)
  • Diffuse Multiplier (0.0 : 100.0)
  • White Point (0.001 : 16.0) (Only available when the curve method is Reinhard)
  • Curve Method (Reinhard, Exponential, Logarithmic, Linear)

Colorization

  • Input Low (0.0 : 1.0)
  • Input High (0.0 : 1.0)
  • Input Gamma (0.01 : 9.99)
  • Output Low (0.0 : 1.0)
  • Output High (0.0 : 1.0)
  • Brightness (0.0 : 1.0)
  • Contrast (0.0 : 10.0)
  • Hue (-0.5 : 0.5)
  • Saturation (-1.0 : 1.0)
  • Lightness (-1.0 : 1.0)
  • Colorize (0.0 : 1.0) (Must be enabled)
  • Correct Gamma (Disabled : Enabled)

Variations

Here you can create and add light filters to your map.

SSAO

  • Occlusion Radius (0.0 : 1.0)
  • No Occlusion Threshold (0.0 : 10.0)
  • Full Occlusion Threshold (0.0 : 10.0)
  • Occlusion Power (0.0 : 64.0)
  • Use Separate Detail (Disabled : Enabled)
  • Detail Occlusion Radius (0.0 : 1.0) (Use Separate Detail must be enabled)
  • Detail No Occlusion Threshold (0.0 : 1.0) (Use Separate Detail must be enabled)
  • Detail Full Occlusion Threshold (0.0 : 1.0) (Use Separate Detail must be enabled)
  • Detail Occlusion Power (0.0 : 64.0) (Use Separate Detail must be enabled)

Terrain

  • Terrain Specular Exponent (1.0 : 100.0)
  • Terrain Diffuse Multiplier (0.0 : 8.0)
  • Terrain Specular Multiplier (0.0 : 32.0)
  • Creep Specular Exponent (1.0 : 100.0)
  • Creep HDR Diffuse Multiplier (0.0 : 32.0)
  • Creep HDR Specular Multiplier (0.0 : 32.0)
  • Creep HDR Emissive Multiplier (0.0 : 32.0)

Key

  • Diffuse Color
    • Red (0 : 255)
    • Green (0 : 255)
    • Blue (0 : 255)
  • Diffuse Multiplier (0.0 : 1000.0)
  • Specular Color
    • Red (0 : 255)
    • Green (0 : 255)
    • Blue (0 : 255)
  • Specular Multiplier (0.0 : 1000.0)
  • Angle Of Light Visualization
    • H (0.0 : 359.0)
    • V (0.0 : 359.0)

Fill

  • Diffuse Color
    • Red (0 : 255)
    • Green (0 : 255)
    • Blue (0 : 255)
  • Diffuse Multiplier (0.0 : 1000.0)
  • Angle Of Light Visualization
    • H (0.0 : 359.0)
    • V (0.0 : 359.0)

Back

  • Diffuse Color
    • Red (0 : 255)
    • Green (0 : 255)
    • Blue (0 : 255)
  • Diffuse Multiplier (0.0 : 1000.0)
  • Angle Of Light Visualization
    • H (0.0 : 359.0)
    • V (0.0 : 359.0)

Lighting Examples

Play around with the various settings until you find a visual you like.

  • Example1: Sincity style game
  • Example2: Pink Dream
Name Size MD5
pinkdream.SC2Lighting 4.2 KiB fe90d381ddbd...
  • Bounds.png
  • Bounds.png
  • lightglobal.png
  • lightback.png
  • lightcolorization.png
  • lightfill.png
  • lightkey.png
  • lightssao.png
  • lighttarrain.png
  • lighttonemapping.png
  • lightvariations.png

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