Basic AI for all units. Something like, place a bomb then auto retreat. Auto emp if some special unit come, with shield or energy. Note that either Campaign AI or Melee AI must be initialized for the player in the Triggers in order for these to work. Also, if you use an Issue Order action on a unit from a trigger, it will be marked as Script Controlled and these will not work.
Category
CTacticalOrder
Ability
The Ability, the unit should use
Ability Command
Most ablity have sub ability, this is the index of it.
For example: the ability scv-build can build more then 1 kind of building.
Marker +
- All Tactical Ai Data have the same marker, i don't know what it means
Retreat
If enabled, unit will auto retreat after the ability is used.
Target Find
If the ability need a target. U can use this to choose a target. Auto emp should always casted on caster or units with shields. See Target Finds
Validator
Validate conditions, like unborrow only if unit is borrowed
CTacticalSet
Array
list of CTacticalOrder, which will be combined