All kind of statistic data, u can trace.
U can show APM as Graph after each match, if u compine Score Values for APM with Score Result
Category
Standard
Value
This is most important field. Deffine the Value u want to Trace
| APM | UncontestedCombatTime | IdleProductionTime |
| IdleWorkerTime | UnitKillsPeakCount | UnitsTotalCount |
| UnitsKilledCount | UnitsLostCount | UnitsFriendlyFireCount |
| UnitsSalvagedCount | UnitsCanceledCount | UnitsPeakCount |
| UnitsInProgressCount | UnitsActiveCount | UnitsStartCount |
| UnitsTotalValue | UnitsKilledValue | UnitsLostValue |
| UnitsPeakValue | StructuresTotalCount | StructuresKilledCount |
| StructuresLostCount | StructuresFriendlyFireCount | StructuresSalvagedCount |
| StructuresCanceledCount | StructuresPeakCount | StructuresActiveCount |
| StructuresStartCount | StructuresTotalValue | StructuresKilledValue |
| StructuresLostValue | StructuresPeakValue | WorkersTotalCount |
| WorkersLostCount | WeaponTechnologyCount | ArmorTechnologyCount |
| MiscTechnologyCount | WeaponTechnologyValue | ArmorTechnologyValue |
| MiscTechnologyValue | TechnologyPercent | FoodMade |
| FoodUsed | MineralsCurrent | VespeneCurrent |
| MineralsCollected | VespeneCollected | MineralsSpent |
| VespeneSpent | MineralsReceived | VespeneReceived |
| MineralsDonated | VespeneDonated | MineralsCollectionRate |
| VespeneCollectionRate | MineralsFloatAverage | VespeneFloatAverage |
| MineralsUsedCurrentArmy | VespeneUsedCurrentArmy | MineralsKilledArmy |
| VespeneKilledArmy | MineralsLostNone | VespeneLostNone |
| MineralsLostArmy | VespeneLostArmy | MineralsLostEconomy |
| VespeneLostEconomy | MineralsLostTechnology | VespeneLostTechnology |
| MineralsFriendlyFireNone | VespeneFriendlyFireNone | MineralsFriendlyFireArmy |
| VespeneFriendlyFireArmy | MineralsFriendlyFireEconomy | VespeneFriendlyFireEconomy |
| MineralsFriendlyFireTechnology | VespeneFriendlyFireTechnology | LifeDamageDealtTotal |
| ShieldsDamageDealtTotal | LifeDamageTakenTotal | ShieldsDamageTakenTotal |
| LifeHealedTotal | ShieldsHealedTotal | LifeSpentTotal |
| ShieldsSpentTotal | EnergySpentTotal |
Report
- Final: report total count
- Average: average value, useful for replays
- Sample: snapshot value in the last second
Sort
How to sort this values at the Score Screen
- Ascending
- Descending
Flags
- Hidden
Compine
Above field exist also in compine, but u can have more then 1 value. define the return type, add/substract the standard Score Values.
Operation
- Subtract
- Add
Type
- Return type
Values +
- Values u want to use