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Tables defining items to be dropped when units are killed There are 4 kind of loot

LootEffect

After unit dies, do effect like High Templar - Psi Storm (Persistent)

LootItem

After unit dies, create item from certain class

Options

  • Classes: Item class, which will be dropped
  • Maximum Level
  • Minimum Level
  • Spawn Location
  • Spawn Owner
  • Spawn Range
  • Validators

LootUnit

After unit dies, create unit

Options

  • Unit
  • Spawn Location
  • Spawn Owner
  • Spawn Range
  • Validators

LootSet

Set of loot. Define in option Children

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Facts

Date created
Jan 09, 2011
Last updated
Jan 09, 2011

Author