Tables defining items to be dropped when units are killed There are 4 kind of loot
LootEffect
After unit dies, do effect like High Templar - Psi Storm (Persistent)
LootItem
After unit dies, create item from certain class
Options
- Classes: Item class, which will be dropped
- Maximum Level
- Minimum Level
- Spawn Location
- Spawn Owner
- Spawn Range
- Validators
LootUnit
After unit dies, create unit
Options
- Unit
- Spawn Location
- Spawn Owner
- Spawn Range
- Validators
LootSet
Set of loot. Define in option Children