Game UI Data (Game UI)
Game UI Data
(Needs Editor Screenshot)
Description
Game UI Data among other things is used for maps and mods to customize some of the display and sound properties with respect to the UI including default camera, selection circles, UI text, minimap colors etc. Usually there is only 1 for any particular map called Default SC2 UI Settings derived from "CGameUI".
Hint
Camera - Alert Pan Maximum Duration 1.0000
Camera - Alert Pan Minimum Duration 0.2500
Camera - Alter Pan Maximum Velocity 68.0000
Camera - Listener Angle Rolloff +
Camera - Listener Distance Rolloff +
Data - Achievement Tags (CSTM|NOAI)
Data - Auto Variant +
Data - Campaign +
Data - Campaign Intro Movie 2
Data - Challenge Category +
Data - Challenge Master Achievement (Challenge (Meta) - Solid Gold)
Data - Default UI Race Terran
Data - Default Variants +
Data - Game Categories +
Data - Look At Types +
Data - Movies +
Data - Object Group Data +
Data - Point Models +
Data - Startup Campaign 0
Data - Startup Movie 0
Data - Tutorials +
Sound - Credits Music Music_EndCreditsA1
Sound - Digital Sound Effects
Sound - Intro Music Music_LibertyIntro (Unnamed)
Sound - Loop Ambience Ambience_Liberty (Unnamed)
Sound - Music (Music_LibertyStartup (Unnamed))
Sound - Sound Data +
Sound - Sound Quality +
Sound - Startup Music 0
Sound - Transmission Sound Depth 1.0000
Sound - Transmission Sound Rectangle (0.000000,0.000000,0.000000,0.000000)
UI - Beacon Minimap Icon Assets\Textures\ui_minimap_icon_destructablerocks.dds
UI - Beacon Minimap Render Priority Beacon
UI - Behavior Border Colors ((255,180,180,180)|(255,0,180,0)|(255,180,0,0))
UI - Behavior Icon Colors ((255,255,255,255)|(255,0,255,0)|(255,255,0,0))
UI - Button - Cancel Placement Cancel
UI - Button - Cancel Target Cancel
UI - Color - Buffed (255,0,255,0)
UI - Color - Debuffed (255,255,0,0)
UI - Color - Requirements Satisfied (255,255,255,255)
UI - Color - Requirements Unsatisfied (255,255,0,0)
UI - Cost Display Color
UI - Cost Display Fade Time 6.0000
UI - Cost Display Height 24
UI - Cost Display Height Offset 0.45
UI - Cost Display Speed 150
UI - Cost Display Time 8.0000
UI - Custom Layout Files
UI - Damage Flash Duration 3000
UI - Damage Notification Cooldown 3000
UI - Damage Notification Delay (Unit) 15000
UI - Default Tooltip Types W,D,A,B,Un,UpP,UpR
UI - Font Style Files
UI - Glow Cycle Length 1200
UI - Glow Peak Multiplier (2.000000,2.000000,2.000000)
UI - Glow Start Multiplier (1.000000,1.000000,1.000000)
UI - Hotkey Info +
UI - Loading Bars +
UI - Loading Screen Help +
UI - Minimap +
UI - Minimum Cooldown Display Duration 2.0000
UI - Minimum Time Display Duration 2.0000
UI - Movement Speed +
UI - Override Colors +
UI - Placement Display Bonus Radius 3
UI - Placement Display Minimum Radius 0
UI - Placement Error Color (255,255,0,0)
UI - Placement Grid Dimensions (56,48)
UI - Planet Panel Default Background Planet View Galaxy
UI - Radar Alpha 128
UI - Random Race Icon
UI - Region Name Size 28
UI - Screen Mode Transition Duration 600
UI - Selection Colors
- The color of the selection circle around units for allies, enemies, selected and subgroup.
UI - Selection Data +
UI - Unit Kill Rank +
UI - Upgraded Info Color (255,255,255,0)
UI - Vital Colors +
- These are the values for the color of the unit's vitals on the info panel. The defaults are Blue for Shields, Green with several entries approaching Red for Health, Magenta for Energy.