Introduction
Text (actor)

Description
Is an actor that produces text that can be read on the screen at the position it is created
Hint
Usually combined with a mover and made to fade slowly using the Set Opacity actor event
Example Usage
Automated Refinery
Created when the AutoHarvestVespene (Unnamed) effect starts saying
<s val="Kicker_Refinery">+4 </s><IMG path="Assets\Textures\icon-gas-terran.dds" height="28" width="28"/>
which basicly shows a coloured +4 and the picture of the vespene gas symbol.
After a timer expires creates the AutomatedRefineryTextMover (Unnamed) to move the text to a higher elevation before a second timer destroys it whilst using the Set Opacity to make the text vanish.
See Automated Refinery from Liberty (Campaign) dependency
Fields Description
Event+
- Have your Creation and Die timers
- On creation initiate your Set Opacity with a reasonable blend in duration
- On timer expire create any movers and the destruction of the actor
Hosting - Host - Subject
- Do not have conclusive evidence but _Unit and _FloatingText are most common aliases used
- Probably refers to creating unit
UI - Alignment
- Dictates the starting position of the text relative to the unit
UI - Fixed Font Size
- Determines the size of the text
UI - Height Offset
- Determines how high from the alignment the text appears
- Useful for stationary text
UI - Text
- What the message is and any style, colour and images (known to not all work)
- Seems to use the same commands as the Map Loading Screen editor