SC2Mapster.com Wiki

Events+

Events are comparable to mini triggers used for determining the actions an actor performs based on a series of required conditions. Events can get actors to play a specific animation when an ability or behavior is activated, they can change the unit's colour and textures, they can swap models used and even change the position the actor faces.

The main downside of events is that alot of them are not used by units in the game so are uncharacterized with no examples of how to get them to work. Some events can also be quite fussy as to what names and targets are used so alot of this section of the wiki is a work in progress.

Events

Events are the conditions that result in Actions being performed

Ability

Ability Morph

Ability Train

Action Impact

Actor Creation

Actor Destruction

Actor Orphan

Age Reached

Alias Add

Alias Remove

Animation Baseline Start

Animation Baseline Stop

Animation Bracket Resume

Animation Bracket Start

Animation Bracket State

Animation Bracket Stop

Animation Clear

Animation Clear Except

Animation Done

Animation Dump Data

Animation Group Apply

Animation Group Remove

Animation Group Remove All

Animation Play

Animation Set Completion

Animation Set Duration

Animation Set Locked

Animation Set Paused

Animation Set Paused All

Animation Set Time

Animation Set Time Scale

Apply Animation Blend Time

Arrived

Attach Dump

Attach Set Bearings

Attachment Set Bearings

Attachment Set Position

Attachment Set Position From

Attachment Set Rotation

Attachment Set Rotation From

Behavior

Behavior Level

Camera Proximity Updates

Cancel Active Animation Blends

Clear Global Animation Time Scale

Clear Opacity

Clear Scale

Clear Team Color

Clear Tint Color

Confirmation

Construction

Create

Create Copy

Creep

Cursor Update

Custom Portrait

Damage

Death Custom

Death Model Initialize Done

Destroy

Destroy Particles

Destroy Ribbons

Doodad Preserve

Effect

Enable Render To Texture

External Finder Add

External Finder Remove

Flyer Helper Change

Glow Start

Glow Stop

Halo Start

Halo Stop

Hosted Properties Dump All

Hosted Property Dump

List Add

List Remove

Model Allow Hit Test

Model Event

Model Event Suppress

Model Sudden Motion Start

Model Sudden Motion Stop

Model Swap

Model Swapped

Motion Phase Start

Motion Phase Stop

Move

Options Changed

Play Sequence

Play Unit Sound

Portrait Animation Set Time

Portrait Think

Portrait Update

Pre Selection Update

Pre Targeting Update

Print

Progress Level

Query Persistent

Query Radius

Query Region

Range Update

Reference Clear

Reference Create

Reference Destroy

Reference Dump

Reference Notify

Reference Set

Reference Set From Msg

Reference Set From Request

Reference Set Refresh Name

Reference Table Dump

Region Subject

Remove Animation Blend Time

Select By Match

Select By Slot

Selection Flash (Local)

Selection Flash (Sync)

Selection Subgroup Update (Local)

Selection Subgroup Update (Sync)

Selection Update (Local)

Selection Update (Sync)

Set Acceleration

Set Bearings

Set Bearings (Height)

Set Bearings From

Set Cast Shadows

Set Deceleration

Set Destination From

Set Destination Height (Absolute)

Set Destination Height (Relative)

Set Destination Position

Set Facing

Set Height

Set Minimap Visibility

Set Opacity

Set Physics State

Set Position

Set Position (Height)

Set Position 2D

Set Position From

Set Position Height (Absolute)

Set Position Height (Relative)

Set Reference From Actor

Set Rotation

Set Rotation From

Set Scale

Set Scale Absolute

Set Selection Color

Set Sound Reverb Balance (Direct)

Set Sound Reverb Balance (Room)

Set Sound Suffix

Set Speed

Set Speed Maximum

Set Team Color

Set Team Color Blend

Set Text

Set Text Color

Set Time Scale Global

Set Tint Color

Set Tint Color (Local)

Set Tint Color Blend

Set Transfer Override Animation

Set Visibility

Set Walk Animation Move Speed

Show Status Bar

Signal

Snapshot Creation

Sound Add Digital Effect

Sound Done

Sound Set Muted

Sound Set Offset

Sound Set Paused

Sound Set Pitch

Sound Set Volume

Squib Choice

State Change

Status

Status Decrement

Status Increment

Status Off

Status On

Status Set

Stop

Stop Immediately

Supporter Destruction

System

Take Snapshot

Tentacle Return

Texture Dump

Texture Dump Database

Texture Group Apply

Texture Group Apply Global

Texture Group Remove

Texture Group Remove Global

Texture Reset

Texture Select By Id

Texture Video Play

Texture Video Set Frame

Texture Video Set Paused

Texture Video Set Time

Texture Video Stop

Texture Video Stop All

Texture Video Time Override

Timer Expired

Timer Kill

Timer Set

Transition

Transmission Play

Transmission Stop

Transport

Turret Disable

Turret Enable

Turret Fidget

Turret Rotation

UI Status Flag Set

Unit Attacked

Unit Attacker

Unit Birth

Unit Blip Update

Unit Call For Help

Unit Click

Unit Click Local

Unit Creation

Unit Damaged

Unit Death

Unit Death Custom

Unit Detected By Viewer

Unit Fidget

Unit Highlight

Unit Highlight Local

Unit Movement Update

Unit Player Change

Unit Portrait

Unit Revive

Unit Taunt

Upgrade

Weapon Start

Weapon Stop

Events not available in the data editor but some do seem to work: Not all have been tested yet.

The only way to impement them is to edit the Event - Events - Terms field with View Raw Data enabled which leaves the Source Name and Sub Name values that work with them as (Unknown). The string needed to be entered to refer to them is not always the same as what they are called!

Abstract

Action

Action Center

Action Commence

Action Participants

Actor

Animation

Animation Loaded

Animation Properties

Animation Set Slaved Time

Attachment Methods

Effect Action

Effect Impact Update

Facial Play

Facial Stop

Generic

Internal

Look At

Look At Start

Look At Stop

Missile

Missile (Pre Host)

Motion Phase

Name

None

Override Age

Parameters

Reference Name

Reset Other Blocks

Set From

Set Mimic Player

Set Queried Spawn

Set Team Color Index

Texture Properties

Turret

Unit

Update Team Color

Update Visibility

User

Weapon

Terms

Terms are additional conditions that have to be met for the Action to take place

Animation Playing

Cap

Compare Field

Effect Parent

Exclude

Flyer Helper

Has Scope Flag

Has Status

Is Status

Model Name

Model Variation

Option

Orphaned

Pass Chance

Player Has Reward

Portrait Actor

Portrait Model

Require

Scope

Scope Contains

Selected

Sub Name

Supported By

Texture Slot Satisfies Expression

Validate Creation Effect

Validate Effect

Validate Player

Validate Unit

Validate Unit Type

Viewer Treats Unit As

Actions

Each Event can only have one action which is the effector for the event performing some alteration to the actor

http://forums.sc2mapster.com/development/data/20528-actor-fading-an-actor-in-and-out-with-timer-events/

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Table of contents

  1. 1 Events+
    1. 1.1 Events
      1. 1.1.1 Ability
      2. 1.1.2 Ability Morph
      3. 1.1.3 Ability Train
      4. 1.1.4 Action Impact
      5. 1.1.5 Actor Creation
      6. 1.1.6 Actor Destruction
      7. 1.1.7 Actor Orphan
      8. 1.1.8 Age Reached
      9. 1.1.9 Alias Add
      10. 1.1.10 Alias Remove
      11. 1.1.11 Animation Baseline Start
      12. 1.1.12 Animation Baseline Stop
      13. 1.1.13 Animation Bracket Resume
      14. 1.1.14 Animation Bracket Start
      15. 1.1.15 Animation Bracket State
      16. 1.1.16 Animation Bracket Stop
      17. 1.1.17 Animation Clear
      18. 1.1.18 Animation Clear Except
      19. 1.1.19 Animation Done
      20. 1.1.20 Animation Dump Data
      21. 1.1.21 Animation Group Apply
      22. 1.1.22 Animation Group Remove
      23. 1.1.23 Animation Group Remove All
      24. 1.1.24 Animation Play
      25. 1.1.25 Animation Set Completion
      26. 1.1.26 Animation Set Duration
      27. 1.1.27 Animation Set Locked
      28. 1.1.28 Animation Set Paused
      29. 1.1.29 Animation Set Paused All
      30. 1.1.30 Animation Set Time
      31. 1.1.31 Animation Set Time Scale
      32. 1.1.32 Apply Animation Blend Time
      33. 1.1.33 Arrived
      34. 1.1.34 Attach Dump
      35. 1.1.35 Attach Set Bearings
      36. 1.1.36 Attachment Set Bearings
      37. 1.1.37 Attachment Set Position
      38. 1.1.38 Attachment Set Position From
      39. 1.1.39 Attachment Set Rotation
      40. 1.1.40 Attachment Set Rotation From
      41. 1.1.41 Behavior
      42. 1.1.42 Behavior Level
      43. 1.1.43 Camera Proximity Updates
      44. 1.1.44 Cancel Active Animation Blends
      45. 1.1.45 Clear Global Animation Time Scale
      46. 1.1.46 Clear Opacity
      47. 1.1.47 Clear Scale
      48. 1.1.48 Clear Team Color
      49. 1.1.49 Clear Tint Color
      50. 1.1.50 Confirmation
      51. 1.1.51 Construction
      52. 1.1.52 Create
      53. 1.1.53 Create Copy
      54. 1.1.54 Creep
      55. 1.1.55 Cursor Update
      56. 1.1.56 Custom Portrait
      57. 1.1.57 Damage
      58. 1.1.58 Death Custom
      59. 1.1.59 Death Model Initialize Done
      60. 1.1.60 Destroy
      61. 1.1.61 Destroy Particles
      62. 1.1.62 Destroy Ribbons
      63. 1.1.63 Doodad Preserve
      64. 1.1.64 Effect
      65. 1.1.65 Enable Render To Texture
      66. 1.1.66 External Finder Add
      67. 1.1.67 External Finder Remove
      68. 1.1.68 Flyer Helper Change
      69. 1.1.69 Glow Start
      70. 1.1.70 Glow Stop
      71. 1.1.71 Halo Start
      72. 1.1.72 Halo Stop
      73. 1.1.73 Hosted Properties Dump All
      74. 1.1.74 Hosted Property Dump
      75. 1.1.75 List Add
      76. 1.1.76 List Remove
      77. 1.1.77 Model Allow Hit Test
      78. 1.1.78 Model Event
      79. 1.1.79 Model Event Suppress
      80. 1.1.80 Model Sudden Motion Start
      81. 1.1.81 Model Sudden Motion Stop
      82. 1.1.82 Model Swap
      83. 1.1.83 Model Swapped
      84. 1.1.84 Motion Phase Start
      85. 1.1.85 Motion Phase Stop
      86. 1.1.86 Move
      87. 1.1.87 Options Changed
      88. 1.1.88 Play Sequence
      89. 1.1.89 Play Unit Sound
      90. 1.1.90 Portrait Animation Set Time
      91. 1.1.91 Portrait Think
      92. 1.1.92 Portrait Update
      93. 1.1.93 Pre Selection Update
      94. 1.1.94 Pre Targeting Update
      95. 1.1.95 Print
      96. 1.1.96 Progress Level
      97. 1.1.97 Query Persistent
      98. 1.1.98 Query Radius
      99. 1.1.99 Query Region
      100. 1.1.100 Range Update
      101. 1.1.101 Reference Clear
      102. 1.1.102 Reference Create
      103. 1.1.103 Reference Destroy
      104. 1.1.104 Reference Dump
      105. 1.1.105 Reference Notify
      106. 1.1.106 Reference Set
      107. 1.1.107 Reference Set From Msg
      108. 1.1.108 Reference Set From Request
      109. 1.1.109 Reference Set Refresh Name
      110. 1.1.110 Reference Table Dump
      111. 1.1.111 Region Subject
      112. 1.1.112 Remove Animation Blend Time
      113. 1.1.113 Select By Match
      114. 1.1.114 Select By Slot
      115. 1.1.115 Selection Flash (Local)
      116. 1.1.116 Selection Flash (Sync)
      117. 1.1.117 Selection Subgroup Update (Local)
      118. 1.1.118 Selection Subgroup Update (Sync)
      119. 1.1.119 Selection Update (Local)
      120. 1.1.120 Selection Update (Sync)
      121. 1.1.121 Set Acceleration
      122. 1.1.122 Set Bearings
      123. 1.1.123 Set Bearings (Height)
      124. 1.1.124 Set Bearings From
      125. 1.1.125 Set Cast Shadows
      126. 1.1.126 Set Deceleration
      127. 1.1.127 Set Destination From
      128. 1.1.128 Set Destination Height (Absolute)
      129. 1.1.129 Set Destination Height (Relative)
      130. 1.1.130 Set Destination Position
      131. 1.1.131 Set Facing
      132. 1.1.132 Set Height
      133. 1.1.133 Set Minimap Visibility
      134. 1.1.134 Set Opacity
      135. 1.1.135 Set Physics State
      136. 1.1.136 Set Position
      137. 1.1.137 Set Position (Height)
      138. 1.1.138 Set Position 2D
      139. 1.1.139 Set Position From
      140. 1.1.140 Set Position Height (Absolute)
      141. 1.1.141 Set Position Height (Relative)
      142. 1.1.142 Set Reference From Actor
      143. 1.1.143 Set Rotation
      144. 1.1.144 Set Rotation From
      145. 1.1.145 Set Scale
      146. 1.1.146 Set Scale Absolute
      147. 1.1.147 Set Selection Color
      148. 1.1.148 Set Sound Reverb Balance (Direct)
      149. 1.1.149 Set Sound Reverb Balance (Room)
      150. 1.1.150 Set Sound Suffix
      151. 1.1.151 Set Speed
      152. 1.1.152 Set Speed Maximum
      153. 1.1.153 Set Team Color
      154. 1.1.154 Set Team Color Blend
      155. 1.1.155 Set Text
      156. 1.1.156 Set Text Color
      157. 1.1.157 Set Time Scale Global
      158. 1.1.158 Set Tint Color
      159. 1.1.159 Set Tint Color (Local)
      160. 1.1.160 Set Tint Color Blend
      161. 1.1.161 Set Transfer Override Animation
      162. 1.1.162 Set Visibility
      163. 1.1.163 Set Walk Animation Move Speed
      164. 1.1.164 Show Status Bar
      165. 1.1.165 Signal
      166. 1.1.166 Snapshot Creation
      167. 1.1.167 Sound Add Digital Effect
      168. 1.1.168 Sound Done
      169. 1.1.169 Sound Set Muted
      170. 1.1.170 Sound Set Offset
      171. 1.1.171 Sound Set Paused
      172. 1.1.172 Sound Set Pitch
      173. 1.1.173 Sound Set Volume
      174. 1.1.174 Squib Choice
      175. 1.1.175 State Change
      176. 1.1.176 Status
      177. 1.1.177 Status Decrement
      178. 1.1.178 Status Increment
      179. 1.1.179 Status Off
      180. 1.1.180 Status On
      181. 1.1.181 Status Set
      182. 1.1.182 Stop
      183. 1.1.183 Stop Immediately
      184. 1.1.184 Supporter Destruction
      185. 1.1.185 System
      186. 1.1.186 Take Snapshot
      187. 1.1.187 Tentacle Return
      188. 1.1.188 Texture Dump
      189. 1.1.189 Texture Dump Database
      190. 1.1.190 Texture Group Apply
      191. 1.1.191 Texture Group Apply Global
      192. 1.1.192 Texture Group Remove
      193. 1.1.193 Texture Group Remove Global
      194. 1.1.194 Texture Reset
      195. 1.1.195 Texture Select By Id
      196. 1.1.196 Texture Video Play
      197. 1.1.197 Texture Video Set Frame
      198. 1.1.198 Texture Video Set Paused
      199. 1.1.199 Texture Video Set Time
      200. 1.1.200 Texture Video Stop
      201. 1.1.201 Texture Video Stop All
      202. 1.1.202 Texture Video Time Override
      203. 1.1.203 Timer Expired
      204. 1.1.204 Timer Kill
      205. 1.1.205 Timer Set
      206. 1.1.206 Transition
      207. 1.1.207 Transmission Play
      208. 1.1.208 Transmission Stop
      209. 1.1.209 Transport
      210. 1.1.210 Turret Disable
      211. 1.1.211 Turret Enable
      212. 1.1.212 Turret Fidget
      213. 1.1.213 Turret Rotation
      214. 1.1.214 UI Status Flag Set
      215. 1.1.215 Unit Attacked
      216. 1.1.216 Unit Attacker
      217. 1.1.217 Unit Birth
      218. 1.1.218 Unit Blip Update
      219. 1.1.219 Unit Call For Help
      220. 1.1.220 Unit Click
      221. 1.1.221 Unit Click Local
      222. 1.1.222 Unit Creation
      223. 1.1.223 Unit Damaged
      224. 1.1.224 Unit Death
      225. 1.1.225 Unit Death Custom
      226. 1.1.226 Unit Detected By Viewer
      227. 1.1.227 Unit Fidget
      228. 1.1.228 Unit Highlight
      229. 1.1.229 Unit Highlight Local
      230. 1.1.230 Unit Movement Update
      231. 1.1.231 Unit Player Change
      232. 1.1.232 Unit Portrait
      233. 1.1.233 Unit Revive
      234. 1.1.234 Unit Taunt
      235. 1.1.235 Upgrade
      236. 1.1.236 Weapon Start
      237. 1.1.237 Weapon Stop
      238. 1.1.238 Events not available in the data editor but some do seem to work: Not all have been tested yet.
        1. 1.1.238.1 Abstract
        2. 1.1.238.2 Action
        3. 1.1.238.3 Action Center
        4. 1.1.238.4 Action Commence
        5. 1.1.238.5 Action Participants
        6. 1.1.238.6 Actor
        7. 1.1.238.7 Animation
        8. 1.1.238.8 Animation Loaded
        9. 1.1.238.9 Animation Properties
        10. 1.1.238.10 Animation Set Slaved Time
        11. 1.1.238.11 Attachment Methods
        12. 1.1.238.12 Effect Action
        13. 1.1.238.13 Effect Impact Update
        14. 1.1.238.14 Facial Play
        15. 1.1.238.15 Facial Stop
        16. 1.1.238.16 Generic
        17. 1.1.238.17 Internal
        18. 1.1.238.18 Look At
        19. 1.1.238.19 Look At Start
        20. 1.1.238.20 Look At Stop
        21. 1.1.238.21 Missile
        22. 1.1.238.22 Missile (Pre Host)
        23. 1.1.238.23 Motion Phase
        24. 1.1.238.24 Name
        25. 1.1.238.25 None
        26. 1.1.238.26 Override Age
        27. 1.1.238.27 Parameters
        28. 1.1.238.28 Reference Name
        29. 1.1.238.29 Reset Other Blocks
        30. 1.1.238.30 Set From
        31. 1.1.238.31 Set Mimic Player
        32. 1.1.238.32 Set Queried Spawn
        33. 1.1.238.33 Set Team Color Index
        34. 1.1.238.34 Texture Properties
        35. 1.1.238.35 Turret
        36. 1.1.238.36 Unit
        37. 1.1.238.37 Update Team Color
        38. 1.1.238.38 Update Visibility
        39. 1.1.238.39 User
        40. 1.1.238.40 Weapon
    2. 1.2 Terms
      1. 1.2.1 Animation Playing
      2. 1.2.2 Cap
      3. 1.2.3 Compare Field
      4. 1.2.4 Effect Parent
      5. 1.2.5 Exclude
      6. 1.2.6 Flyer Helper
      7. 1.2.7 Has Scope Flag
      8. 1.2.8 Has Status
      9. 1.2.9 Is Status
      10. 1.2.10 Model Name
      11. 1.2.11 Model Variation
      12. 1.2.12 Mover Link
      13. 1.2.13 Option
      14. 1.2.14 Orphaned
      15. 1.2.15 Pass Chance
      16. 1.2.16 Player Has Reward
      17. 1.2.17 Portrait Actor
      18. 1.2.18 Portrait Model
      19. 1.2.19 Require
      20. 1.2.20 Scope
      21. 1.2.21 Scope Contains
      22. 1.2.22 Selected
      23. 1.2.23 Sub Name
      24. 1.2.24 Supported By
      25. 1.2.25 Texture Slot Satisfies Expression
      26. 1.2.26 Validate Creation Effect
      27. 1.2.27 Validate Effect
      28. 1.2.28 Validate Player
      29. 1.2.29 Validate Unit
      30. 1.2.30 Validate Unit Type
      31. 1.2.31 Viewer Treats Unit As
    3. 1.3 Actions

Facts

Date created
Apr 09, 2011
Last updated
May 06, 2011