Overview
The Actors tab in the data editor is a list of all effects objects (visuals, sounds, etc.) that can be displayed on the map. It is event based. You can define response of all kind of Event. You can compare it with a Trigger.
Basic Concept of Actor (CActorBase)
Actor Types
- Action
- Actor List
- Banker
- Banker (Unit)
- Beam (Simple)
- Beam (Standard)
- Billboard
- Doodad
- Doodad Effect Spawner
- Doodad Preserver
- Editor Camera
- Editor Point
- Event Macro
- Global Configuration
- Look At
- Missile
- Model
- Portrait
- Power
- Progress
- Queried
- Query Response
- Range
- Region (Circle)
- Region (Combine)
- Region (Game)
- Region (Polygon)
- Region (Rectangle)
- Region (Water)
- Selection
- Shadow
- Shield
- Shield Impact
- Simple
- Site
- Site (Mover)
- Site (Rocker)
- Site Operation (2D Rotation)
- Site Operation (Action)
- Site Operation (Attachment Volume)
- Site Operation (Attachment)
- Site Operation (Basic)
- Site Operation (Effect)
- Site Operation (Explicit Rotation)
- Site Operation (Forward Vector)
- Site Operation (Height)
- Site Operation (Host Bearings)
- Site Operation (Local Offset)
- Site Operation (Patch)
- Site Operation (Random Point in Circle)
- Site Operation (Shadow)
- Site Operation (Smooth Rotation)
- Site Operation (Up Vector)
- Site Operation (Variance Rotation)
- Snapshot
- Sound
- Splat
- Squib
- State Monitor
- Terrain Deformer
- Text
- Tipability
- Turret
- Unit
Special
Highlight Tooltip
Event+
- 1 comment
- 1 comment
Facts
- Date created
- 26 Aug 2010
- Last updated
- 11 Sep 2011
- Reply
- #1
saucysoup Sun, 25 Dec 2011 04:51:59Many actors share 90% of the same fields... I feel like we should create a "Shared Fields" page that provides descriptions of each field, which most of the time apply exactly to each individual actor type. Then, on the individual actor pages list any specifics only relevant to that actor...
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