Default Ability Fields
Abilities have several subtypes but they all share the following data in common:
- Ability - Alignment (CAbil_Alignment)
- Determines whether the ability is considered neutral, negative or positive.
- If the ability shows anywhere (usually does not, since it will be buffs or buttons you will see in game, so I guess it does not matter much, but anyway), it will be coloured by the alignment. Neutral is nothing, positive is green, negative is red.
- This also applies for buttons and buffs.
- Ability - Name (CAbil_Name)
- Name of the Ability
- Ability - SetId (CAbil_AbilSetId)
- An unique ID that is shared with abilities like it. for example: Hero Stalker blink would share the same Ability Id as a normal Stalker Blink
- - Charge - Count (Max)
- Max number of charges this ability can hold.
- - Charge - Count (Start)
- Starting amount of charges of the ability.
- - Charge - Count (Use)
- Amount of charges is used with each use of the ability.
- Charge - Hide Count
- Hide the amount of charges count in the UI.
- Charge - Link
- Allows several abilities/effects to share the same pool of charges.
- - Charge - Location
- Determines the sharing of the charges
- Ability means that the charge sharing is only limited to this ability
- Behavior (Unknown)
- Global means that the charges are shared between all players so that an ability could only be used a limited number in total by all players
- Player that the charges are shared between all units of that player
- Unit means each unit has it's own charge pool.
- - Charge - Time Start
- The time taken to regenerate a charge
- - Charge - Time Use
- The time increment to the Cost - Cost - Charge - Time Start each time the ability is used.
- - Cooldown - Link
- Allows several abilities to share a common cooldown
- - Cooldown - Location
- Determines the extent of the sharing of the cooldown
- Ability means that the cooldown sharing is only limited to this ability
- Behavior (Unknown)
- Global means that the cooldown is shared between all players so that an ability
- Player that the cooldown is shared between all units of that player
- Unit means each unit has it's own cooldown
- - Cooldown - Time Start
- Cooldown when the unit is created before it can first use the ability.
- Cost - Cost - Cooldown - Time Use
- How long the cooldown is between uses of the ability.
- - Cost Display
- If the ability costs resources or vitals to use, this field determines which ones are shown
- - Technology Resource Cost
- Cost of using the ability in technology resources (minerals, vespene, terrazine and custom).
- - Vital Fraction
- Cost of using the ability in percentage of life, shield and/or energy.
- - Vitals
- Cost of using the ability in life, shield and/or energy.
- Cost - Refund Fraction - Charge
- If the ability is canceled this determines what fraction of the Cost - Cost - Charge - Count (Use) is refunded.
- Cost - Refund Fraction - Cooldown
- If the ability is canceled this field determines what fraction of the cooldown is deducted from the cooldown.
- Cost - Refund Fraction - Resource
- How much is refunded in resources if the ability is canceled.
- Cost - Refund Fraction - Vital Fraction
- How much is refunded in percentage of vitals if the ability is canceled.
- Cost - Refund Fraction - Vitals
- How much is refunded in vitals if the ability is canceled.
- Editor - Editor Categories (CAbil_EditorCategories)
- What categories the ability is in the editor.
- None of the Editor fields affect the or show in game.
- Editor - Editor Comment (CAbil_EditorComment)
- Comments about the ability. Similar to Hints in the SC2Mapster Wiki :)
- Editor - Editor Description (CAbil_EditorDescription)
- Description of the ability in the editor.
- Editor - Editor Prefix (CAbil_EditorPrefix)
- Prefix shown only in the Editor
- Editor - Editor Suffix (CAbil_EditorSuffix)
- Suffix shown only in the Editor, useful if you have several stages of an ability but you don't want the player to notice it.
- Tech Tree - Tech Alias (CAbil_TechAliasArray)
- Tech Tree - Tech Player (CAbil_TechPlayer)
- UI - Orders - Color (CAbil_OrderArray_Color)
- UI - Orders - Flags (CAbil_OrderArray_FlagArray)
- UI - Orders - Line Texture (CAbil_OrderArray_LineTexture)
- The vertical banner texture shown when queuing several casts of the ability using the shift button.
- UI - Orders - Model (CAbil_OrderArray_Model)
- The model used to highlight the ground of the location where the ability will be cast if several casts of the ability are queued using the shift button.
- UI - Orders - Scale (CAbil_OrderArray_Scale)
- Scale of the line texture and model.
- UI - Target Message (CAbil_TargetMessage)
- Message that is displayed in the command card while you are targeting the ability.
- UI - Tooltip Priority (CAbil_InfoTooltipPriority)
- Priority of this ability's tooltips.
Ability Sub Types (Classes)
- Arm Magazine
- Attack
- Augment
- Battery
- Beacon
- Behavior
- Build
- Buildable
- Effect
- Effect - Instant
- Effect - Target
- Harvest
- Interact
- Inventory
- Learn
- Merge
- Mergeable
- Morph
- Morph Placement
- Move
- Pawn
- Progress
- Queue
- Queueable
- Rally
- Redirect
- Redirect - Instant
- Redirect - Target
- Research
- Revive
- Specialize
- Stop
- Train
- Transport
- Warp Train
- Warpable
Facts
- Date created
- Jan 10, 2011
- Last updated
- Sep 09, 2011