SC2Mapster.com Wiki

Default Ability Fields

Abilities have several subtypes but they all share the following data in common:

  • Ability - Alignment (CAbil_Alignment)
    • Determines whether the ability is considered neutral, negative or positive.
    • If the ability shows anywhere (usually does not, since it will be buffs or buttons you will see in game, so I guess it does not matter much, but anyway), it will be coloured by the alignment. Neutral is nothing, positive is green, negative is red.
    • This also applies for buttons and buffs.
  • Ability - Name (CAbil_Name)
    • Name of the Ability
  • Ability - SetId (CAbil_AbilSetId)
    • An unique ID that is shared with abilities like it. for example: Hero Stalker blink would share the same Ability Id as a normal Stalker Blink
  • - Charge - Count (Max)
    • Max number of charges this ability can hold.
  • - Charge - Count (Start)
    • Starting amount of charges of the ability.
  • - Charge - Count (Use)
    • Amount of charges is used with each use of the ability.
  • Charge - Hide Count
    • Hide the amount of charges count in the UI.
  • Charge - Link
    • Allows several abilities/effects to share the same pool of charges.
  • - Charge - Location
    • Determines the sharing of the charges
    • Ability means that the charge sharing is only limited to this ability
    • Behavior (Unknown)
    • Global means that the charges are shared between all players so that an ability could only be used a limited number in total by all players
    • Player that the charges are shared between all units of that player
    • Unit means each unit has it's own charge pool.
  • - Charge - Time Start
    • The time taken to regenerate a charge
  • - Charge - Time Use
    • The time increment to the Cost - Cost - Charge - Time Start each time the ability is used.
  • - Cooldown - Link
    • Allows several abilities to share a common cooldown
  • - Cooldown - Location
    • Determines the extent of the sharing of the cooldown
    • Ability means that the cooldown sharing is only limited to this ability
    • Behavior (Unknown)
    • Global means that the cooldown is shared between all players so that an ability
    • Player that the cooldown is shared between all units of that player
    • Unit means each unit has it's own cooldown
  • - Cooldown - Time Start
    • Cooldown when the unit is created before it can first use the ability.
  • Cost - Cost - Cooldown - Time Use
    • How long the cooldown is between uses of the ability.
  • - Cost Display
    • If the ability costs resources or vitals to use, this field determines which ones are shown
  • - Technology Resource Cost
    • Cost of using the ability in technology resources (minerals, vespene, terrazine and custom).
  • - Vital Fraction
    • Cost of using the ability in percentage of life, shield and/or energy.
  • - Vitals
    • Cost of using the ability in life, shield and/or energy.
  • Cost - Refund Fraction - Charge
    • If the ability is canceled this determines what fraction of the Cost - Cost - Charge - Count (Use) is refunded.
  • Cost - Refund Fraction - Cooldown
    • If the ability is canceled this field determines what fraction of the cooldown is deducted from the cooldown.
  • Cost - Refund Fraction - Resource
    • How much is refunded in resources if the ability is canceled.
  • Cost - Refund Fraction - Vital Fraction
    • How much is refunded in percentage of vitals if the ability is canceled.
  • Cost - Refund Fraction - Vitals
    • How much is refunded in vitals if the ability is canceled.
  • Editor - Editor Categories (CAbil_EditorCategories)
    • What categories the ability is in the editor.
    • None of the Editor fields affect the or show in game.
  • Editor - Editor Comment (CAbil_EditorComment)
    • Comments about the ability. Similar to Hints in the SC2Mapster Wiki :)
  • Editor - Editor Description (CAbil_EditorDescription)
    • Description of the ability in the editor.
  • Editor - Editor Prefix (CAbil_EditorPrefix)
    • Prefix shown only in the Editor
  • Editor - Editor Suffix (CAbil_EditorSuffix)
    • Suffix shown only in the Editor, useful if you have several stages of an ability but you don't want the player to notice it.
  • Tech Tree - Tech Alias (CAbil_TechAliasArray)
  • Tech Tree - Tech Player (CAbil_TechPlayer)
  • UI - Orders - Color (CAbil_OrderArray_Color)
  • UI - Orders - Flags (CAbil_OrderArray_FlagArray)
  • UI - Orders - Line Texture (CAbil_OrderArray_LineTexture)
    • The vertical banner texture shown when queuing several casts of the ability using the shift button.
  • UI - Orders - Model (CAbil_OrderArray_Model)
    • The model used to highlight the ground of the location where the ability will be cast if several casts of the ability are queued using the shift button.
  • UI - Orders - Scale (CAbil_OrderArray_Scale)
    • Scale of the line texture and model.
  • UI - Target Message (CAbil_TargetMessage)
    • Message that is displayed in the command card while you are targeting the ability.
  • UI - Tooltip Priority (CAbil_InfoTooltipPriority)
    • Priority of this ability's tooltips.

Ability Sub Types (Classes)

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Facts

Date created
Jan 10, 2011
Last updated
Sep 09, 2011