| Galaxy / Data / Validators / Unit Type |
DrSuperEvil |
DrSuperEvil |
May 03, 2012 |
| Unit Type (Validator) (Work In Progress) Unit Type (Editor Screenshot) Description Validator that returns true if the unit from the Units data type being queried is of the type in the Validator - Value field Hint Core validator for unit selectivity Combine with a Combine validator set to OR to allow one of several out of a selection of units to be chosen Example Usage Is Corruptor Determines if the target unit is a Corruptor. If the target is not a corruptor then the validator returns false.... |
| Galaxy / Triggers / Types / Leaderboard |
Iggyhopper |
Iggyhopper |
May 03, 2012 |
| A leaderboard is a graphic element that can be used to show names of players along with other data. Leaderboards can also be sorted. Information Type Name: int Other Function List |
| Galaxy / Triggers / Types / Unitgroup |
avogatro |
Iggyhopper |
May 03, 2012 |
| The Unit Group type is a special type for managing lists and groups of units. It is a dynamic list of units, as opposed to a static unit array. Creation & Deletion To create a unit group, there are a variety of functions available. The simplest way to create a unit group is to use the following function: Empty Unit Group No manual deletion is necessary. StarCraft II will manage defunct unit group variables automatically. Modification The following functions are used in a basic fashion to... |
| Galaxy / Data / Validators / Unit Compare Speed |
DrSuperEvil |
DrSuperEvil |
May 01, 2012 |
| Unit Compare Speed (Validator) Unit Compare Speed (Editor Screenshot) Description Compares the current speed the unit is moving at to an integer using a logic function. Hint If combined with a Unit Order Queue validator can determine when a unit is turning (0 speed and using move) Has potential for cosmetic events via the Validate Unit term under actor events Example Usage NotMoving (Unnamed) Validator that returns true if the unit is not currently moving URL As NotMoving (Unnamed) is already... |
| Galaxy / Data / Validators / Unit Compare Field |
DrSuperEvil |
DrSuperEvil |
May 01, 2012 |
| Unit Compare Field (Validator) Unit Compare Field Description Compares any field in the Units data type against a string or integer Hint To find the Validator - Field string required just look at the name of the field of interest under the Units data type with View Raw Data (Ctrl + D) enabled Is a very powerful tool if used right Using the Editor+ fields allows filtering of units more effectively than the Unit Filter and Unit Type validators Example Usage TargetRadiusLarge Validator used by... |
| Galaxy / Data / Abilities / Transport |
DrSuperEvil |
BorgDragon |
May 01, 2012 |
| Transport (Ability) Transport (Editor Screenshot) needs picture showing a partially filled bunker Description Gives the unit with this ability a cargo container capable of loading and unloading units Hint Units in the cargo can be unloaded by units other than the transporting unit via the Use Calldown effect Units in the cargo can attack and use abilities via the Redirect abilities on the transporting unit Example Usage Hercules - Hercules Transport The transport ability used by the Hercules... |
| Galaxy / Data / Abilities / Interact |
DrSuperEvil |
BorgDragon |
May 01, 2012 |
| Interact (Ability) (Needs second example posted) Interact (Editor Screenshot) needs pic of a xel'naga tower Description Gives the owning player of the target unit the vision and/or control of the unit with this ability Hint If you want neutral shops for item trading, they must have this ability Has interesting potential for items in the inventory of a unit giving shared control of the unit Once a target has been found, the ability is only canceled by the player moving all units out of the... |
| Galaxy / Data / Abilities / Behavior |
GodsFury |
BorgDragon |
May 01, 2012 |
| Effect - Behavior (Ability) Effect - Behavior Description Ability which applies a behaviour to the casting unit. Used to create passive and toggle abilities. If the ability does not have the toggle toggle flag enabled, it will execute itself the instant you learn it (if it is skill like DotA, or similar hero map). If the toggle flag is enabled, the behaviour will be applied when you turn it on, and removed when you turn it off. Validators can be assigned to the ability that will have to... |
| Galaxy / Data / Abilities / Attack |
DrSuperEvil |
BorgDragon |
May 01, 2012 |
| Attack (Ability) Attack Description The attack ability is required for a unit to use it's weapons even if there is no button linked to the command card. Also determines what the units automatically attack and the response of attacked units. Sets the cap on attack speed increase/decrease and what cannot be targeted by attacks eg. invulnerable. Hint Using behaviors to enable/disable different attack abilities can be used to easily change a unit's responses in combat eg. attacking if it takes... |
| Galaxy / Data / Effects / Issue Order |
adovid |
BorgDragon |
May 01, 2012 |
| Issue Order (Effect) Issue Order (Editor Screenshot Needed) Description Effect for sending ability commands to units. Hint Issued orders can be queued after previous orders (similar to using shift in game) or can preempt other orders depending on the command flags. Example Usage Progammer's Lagless WASD movement The issue order from Progammer's Lagless WASD movement. Which is used by create persistent effects with offsets to order a unit to move to a location relative to the unit in the... |
| Galaxy / Triggers / Types / Unit |
willsou |
Iggyhopper |
Apr 28, 2012 |
| A variable of the type Unit can represent any unit in the game, dead or alive. In a sense, units are not managed automatically, so you must ensure that every unit you create is also removed or killed appropriately, or it will linger in the game until it ends. Creation & Deletion A unit (group) can be created with the following functions: Create Cargo Units Create Units Facing Angle Create Units Facing Point Create Units With Default Facing Create Units With Point Facing A unit can be deleted... |
| galaxy / triggers / position-of-substring |
vjeux |
Iggyhopper |
Apr 28, 2012 |
| String-Substrings Position Of Substring GUI String - Position of substring within string ( sensitivity|Sensitive/Insensitive to case) Galaxy Code int StringFind ( string string, string substring, preset sensitivity ) Description Searches for a substring within a string and returns the numerical position of the first occurrence of the substring within the string. If the substring is not found, this function returns -1. Parameters string string Name: String Description: The input string. string... |
| Galaxy / Functions / String |
Iggyhopper |
Iggyhopper |
Apr 28, 2012 |
| WIP? nvm, delete. Functions That Return String NameDescription AIDefaultGetFirstMissingReqReturns the first completely missing requirement to make an object for a player. Same as the script version, except this version cannot be modified to handle custom requirements. ...... ConvertColorToStringConverts the RGB values of the specified Color to a string value with the format "<Red>, <Green>, <Blue>". ...... |
| Knowledge Base / Trinium Changelog |
prencher |
prencher |
Apr 28, 2012 |
| Trinium Changelog Note: This page is updated sporadically. Lack of updates does not mean development is not ongoing. April 28th, 2012 Fixed an issue that could prevent new users from being created. April 18th, 2012 Fixed an issue that'd cause the packager to run on unsupported games and fail. Fixed a permission issue preventing date joined, last login and reputation from showing to normal users on profile pages. Fixed an issue that could cause post preview to error. Fixed a curse comment... |
| Galaxy / Data / Abilities / Effect / Target |
GodsFury |
Khaztr |
Apr 17, 2012 |
| Effect - Target (Ability) Effect - Target Description Ability which when left clicked enables casting of an effect at the location of the mouse cursor with a second left click if there is a valid target. Hint Is very similar to the Effect - Instant ability. The difference is that here you get to choose your target or point where this ability will take place. This can be used to create the Calldown MULE ability, throw a rock, or shoot missile at a specific place. A lot abilities use this type... |
| Galaxy / Data / Validators / Unit Compare Behavior Count |
DrSuperEvil |
DrSuperEvil |
Apr 13, 2012 |
| Unit Compare Behavior Count (Behavior) Unit Compare Behavior Count Description Counts and compares the number of stacks of a behaviour on a unit Hint Cannot count the number of stacks of an attribute Example Usage Leviathan - Tentacle A Not Busy The actual ground attacks of the leviathan are not weapons but effects caused by the behaviour called Levithan - Ground Attack Scan. This periodically uses a Create Persistent effect to perform four Search Area effects that on finding a unit use a... |
| Galaxy / Data / Validators / Unit Ability |
DrSuperEvil |
DrSuperEvil |
Apr 13, 2012 |
| Unit Ability (Validator) Unit Ability Description Validates if a unit has an ability from the Abilities data type in the Ability - Abilities - Ability field of the Units data type Hint Still returns true even if the ability is disabled Example Usage Target Can Attack Determines if the target unit has the attack ability or not URL As the Target Can Attack validator is in the campaign dependencies, no URL is needed Example Name 2 (Description from a global overview, tell us the relationship of... |
| Galaxy / Tutorials |
Sixen |
ScorpSCII |
Mar 25, 2012 |
| If you can't find what you're looking for on this page, check the Tutorials Forum. Editing for Beginners [Video] A Simple Dialog and Global Variables by SCTwotorials [Video] Basic Triggers by Beider [Video] Beginner Guide by mikelat [Video] Beginner Tutorial by brcosm Beginner's guide to Trigger, Variables, Arrays, Constants, and Creating custom functions by NeoDeathXp [Video] Change model of a Unit by SCTwotorials Complete guide to the Lobby and Game modes by uBdead [Video] Creating a Button... |
| Galaxy / General / Galaxy Editor |
willsou |
Uberfuchs |
Mar 17, 2012 |
| The Galaxy Map Editor is another name for the map editor for StarCraft II. However, on your computer, it will merely appear as "StarCraft II - Editor" and does not mention Galaxy on the loading screen. It was made available in the beta in April 2010. The StarCraft II Editor improves upon the World Editor from Warcraft III in many ways. However, some may find it more difficult to use because of its expanded functionality. Startools, a proprietary tool set, are included with the editor but have... |
| Knowledge Base / Policy / Project Acceptance Policy |
ckknight |
Torhal |
Mar 15, 2012 |
| Project Rejections Other Authors Work Any project uploaded without the explicit permission of the original author(s) will not be accepted on CurseForge/WowAce/BukkitDev. Forking/Cloning If you have made legitimate changes to an existing project which has a license that would allow you to make said changes without violating any copyright law, the resultant project would be accepted provided that it has significantly diverged from the original; a project which is a verbatim copy of another... |