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NameAuthorLast updated byUpdated on
Galaxy / Data / Behaviors / Buff DrSuperEvil JanChris 23 Jan 2012
Buff (Behavior) Buff (Editor Screenshot) need screenshot of UI left of unit showing several buffs Description Is a buff applied to the unit that can do a huge range of effects ranging from enabling and disabling Abilities, Behaviors and Weapons to periodically applying an effect tree to altering the timescale for the unit it is applied to. If you want a passive skill use this. Hint Each unit can only 64 different buffs on it at once so consider having a buff that has the effect of a...
Galaxy / Data / Item Containers avogatro DrSuperEvil 20 Jan 2012
Item Containers (Data Type) Item Containers (Editor Screenshot) needs pic of a container Description An inventory expansion UI layout for storing and using held units with items Hint Beware that container UIs can overlap causing difficulties when moving or transfering items Plan your container layout in advance because it is hard to remove slots in the data editor Needs an Ability - Info - Empty Face button from the Buttons data type if linked directly from the Inventory ability Example Usage...
Galaxy / Data / Units avogatro MacMagnus 18 Jan 2012
Units Description Objects which appear in the game world and affect the game state. Includes all units, structures, destructibles, projectiles, items and resources. Are placed on the maps using Units in the terrain editor (picture of zegling on top bar of editor) Hint Except placeholder unit, every unit need a unit actor, which defines model and animations Placeholder unit uses the actor of old unit. Abilities must be put in the Ability - Abilities - Ability for them to function in the...
Galaxy / Data / Items avogatro DrSuperEvil 15 Jan 2012
Items (Data Type) Items Description When placed in the Stats - Item field of the Units data type allows the unit to be picked up by another unit with an Inventory ability. When in the inventory or container, the item may give abilities, behaviours and weapons to the carrying unit. Hint Units inside the inventory can also interact with the carrying unit via periodic Buff on the item unit that uses a Search Area effect with 0 arc and 0 radius. This allows for validations that are not possible...
Galaxy / Data / Weapons SouLCarveRR DrSuperEvil 12 Jan 2012
Weapons (generic) Description Dummy weapon used by units to simulate attacks performed by behaviors or to direct ammo units from the Arm Magazine ability Hint Do not forget to link the cooldown to another weapon if you want to give the illusion of firing Fields Description Cost - Cost + The fields involved in the cost of firing the weapon Has the ability to link the cooldown Effect - Marker - Count How many markers are added per attack by this weapon Effect - Marker - Link Links the markers...
Galaxy / Data / Item Classes avogatro DrSuperEvil 12 Jan 2012
Item Classes (Data Type) Item Classes (Editor Screenshot) needs pic of container showing slots that require certain clases of item Description A string used for classification of items from the Items data type with regards to compatability with slots of Inventory abilities and Item Containers Hint Adds a touch of class to inventory systems Example Usage Example Name 1 (Description from a global overview, tell us the relationship of combined data objects to this object) URL (URL to the real...
Galaxy / Data / Abilities / Queueable / Specialize DrSuperEvil DrSuperEvil 12 Jan 2012
Specialize (Ability) Specialize (Editor Screenshot) needs a good pic Description Ability that can act as a Effect - Instant ability with multiple slots but no levels or can queue effects like a Research ability queues Upgrades or a Train ability queues Units Hint Could be used to queue global effects/auras Useful if you want a minimenu in the command card with lots of options but do not want to take alot of abilities Example Usage Vulture - Make Spider Mines (Hidden Build) The only ingame...
Galaxy / Data / Abilities / Effect / Target GodsFury DrSuperEvil 12 Jan 2012
Effect - Target (Ability) Effect - Target Description Ability which when left clicked enables casting of an effect at the location of the mouse cursor with a second left click if there is a valid target. Hint Is very similar to the Effect - Instant ability. The difference is that here you get to choose your target or point where this ability will take place. This can be used to create the Calldown MULE ability, throw a rock, or shoot missile at a specific place. A lot abilities use this type...
Galaxy / Data / Abilities / Inventory DrSuperEvil DrSuperEvil 11 Jan 2012
Inventory (Ability) (Need to add example when finished) Inventory (Editor Screenshot) Needs pic of unit with an inventory Description Allows the casting unit to pick up units with an item from the Items data type in the Stats - Item field and put them in an inventory slot or container. Hint When picked up item units gain the Hidden attribute Held item units can apply effects, using a 0 arc 0 radius Search Area effect, to the holding unit allowing conditional activation not possible via the...
Galaxy / Data / Abilities / Interact DrSuperEvil DrSuperEvil 10 Jan 2012
Interact (Ability) (Needs second example posted) Interact (Editor Screenshot) needs pic of a xel'naga tower Description Gives the owning player of the target unit the vision and/or control of the unit with this ability Hint If you want neutral shops for item trading, they must have this ability Has interesting potential for items in the inventory of a unit giving shared control of the unit Once a target has been found, the ability is only canceled by the player moving all units out of the...
Galaxy / Data / Validators / Location Type TrenchaunT DrSuperEvil 09 Jan 2012
Location Type (Validator) Location Type Description This validator type applies other validators depending on whether the target is a point or a unit. Fields Description == Target - Location - Effect ==== This is which effect relative to which the Target - Location - Value is determined. ''(None)'' means that it will refer to the effect or behavior that calls the validator. Must be a previous effect in that branch of the effect tree. Target - Location - Value ==== Determines the unit or point...
Galaxy / Data / Actors / Type / Doodad adovid TrenchaunT 08 Jan 2012
Doodad (Actor) Doodad (Needs an Editor Screenshot) Description Doodad actors are used as static/semi-interactive elements which add artistic flair to the setting rather than a direct game-play element. Hint Doodad actors are recognized directly by the editor for placement on a map via the Doodads (D) button at the top of the map editor On placement in the editor the doodad actors are automatically created so no events leading to their creation are needed For attachments onto doodads you need...
Galaxy / Data / Actors / Basic Actor avogatro TrenchaunT 08 Jan 2012
Basic Actor Description Parent of all Actor. This Page is about the concept of actor. Event What actors do when responding to certain in game occurences are Event based. The Event is the triggering condition which causes an Action to be performed if the Term(s) validation returns true In the Upper Example Abilmorph.*.Finish is the Event. * means all kind of morph will trigger this event. MorphTo Baneling is the one of the Term: comparible to Conditions in Trigger Editor Create is the Action...
Galaxy / Data / Models avogatro TrenchaunT 07 Jan 2012
Models (data type) Models Description Properties associated with the 3D model artwork used by the game which is used by Actors data type Hint Contain fields referenced by the Texture Select By Id and Model Event events for actors Example Usage Marine The model referencing the 3D artwork for the Marine which is used by the Marine and ChangelingMarine (Unnamed) Unit actors. Contains fields with information linking the Stand Victory Variation 00 and 01 animations to the SquibStart/Stop custom...
Galaxy / Data / Abilities / Build Doubotis DrSuperEvil 02 Jan 2012
Build (Ability) Build (Editor Screenshot) needs pic of scv/drone/probe placing/building something Description Allows the creation of units at the target location. The constructed units require the Buildable ability in their Ability - Abilities - Ability field for this ability to work correctly. Hint Defaults to protoss like auto-construction unless told otherwise Each unit able to be built by the ability needs a separate button in the command card If a unit it placed out of the Stats - Range...
Galaxy / all functions avogatro SexenIsOP 01 Jan 2012
FUNCTION/ACTION INDEX AI AttackWaves Add Escort UnitType To Attack Wave Adds a unit of the specified unit type to the next attack wave for a player with orders to escort another unit. Add Escort Unit To Attack Wave Adds a unit to the next attack wave for a player with orders to escort another unit. Add Attack Wave Unit Types Adds a type of unit to the next attack wave for a player; allowing you to specify a different number of units per difficulty level. Add Attack Wave Waypoint Adds a...
Galaxy / Data / Actors / Type / Model DrSuperEvil saucysoup 25 Dec 2011
Model (actor) Model (Editor Screenshot) Need pic of levithans tentacles and some bio plasmided stuff or just some drones gathering Description General all round use actor for visual effects and attachments that are not very brief explosions. Hint Always remember to destroy your actors after the visual has ended to prevent lag. When used as an attachment, model actors can be chained ad nauseum. If combined with careful scaling and positional/rotational site operations units can be made to look...
Galaxy / Data / Actors / Type / Site saucysoup DrSuperEvil 24 Dec 2011
Site (Actor) Site Description Site actors act as a saved location that other actors can reference, usually from Host - Launch and / or Host - Impact fields. They are commonly used in Beam (Simple) and Action actors to determine the start and end point of a beam or projectile path. There are three types of Site actors, each with their own unique properties. The Site type of site actor is a stationary point that needs to be created on a model attachment point. The Site Operation (Local Offset)...
Knowledge Base / Recent Changes prencher prencher 22 Dec 2011
Recent Changes December 20th, 2011 Migrated repository hosting and services to new servers. December 10th, 2011 Set the X-Frame-Options and X-XSS-Protection headers to help users with modern browsers protect themselves against clickjacking and XSS attacks. December 8th, 2011 Upgraded the database to PostgreSQL 9.1 and new hardware. Upgraded to the latest versions of Redis and Gearman. Moved to using Redis for caching instead of memcached. December 6th, 2011 Fixed a bug where a deleting an...
Galaxy / Data / Abilities / Morph / Placement iE4TM4PS saucysoup 22 Dec 2011
Morph Placement (Ability) Morph Description A targeted version of Morph. This allows a unit to change into a stationary unit. Hint To animate a morph, there must be an associated 'morph animation' model. Example Usage Change a Command Center from flying to landed. Fields Description Token Unit Pre-Morph unit. Unit that will be undergoing a change. Ability - Ability Classes Disabled Class of Abilities that cannot be queued during the morph. Ability - Ability Classes Enabled Class of Abilities...