Time Crisis SC2 Remake

Time Crisis SC2 Remake


Current Information on game

  1. 2 player Co-Opt
  2. FPS
    1. There is no movement. Other then your character is generally hiding behind something taking a protective postion. You hold a key down to put your character out of the protective zone and from this position you can fire at incoming enemies.
    2. When completely an area your character progresses automatically to a new position further along in the level. (this is how the entire game plays, your basically in a fire fight crotching and hiding behind stuff and then firing back
    3. press a key for "reloading"
  3. Lives
    1. If you get his you lose a life (default is 3 lives)
    2. When you run out of lives you get game over and may view your allies progress
  4. Time based stages. Players must complete the stage in so much time or they fail what ever thier task is.
  5. Scoring
    1. Time left
    2. Accuracy
    3. lives lost
    4. High Scores would be banked

Thoughts on differencies of gameplay between Time Crisis and this remake

  1. I was thinking about making the progression through the stages completely up to the player like... optional paths the player can take... even turn around and go back the way you came.... kinda like a maze.
  2. Semi-Random Stages to add to the replay value.

Examples from Originals

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  • 1 comment
  • Avatar of ArathHunter ArathHunter Mar 08, 2011 at 13:35 UTC - 0 likes

    Looks awesome, can't wait to try it! and hope its not to laggy

  • 1 comment

Facts

Date created
Jan 17, 2011
Last update
Feb 25, 2011

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