The team "Project Chaos" was formed in 2011 to achieve one simple goal:
A simple (not that simple) thrilling RPG.
First we started creating our own gameengine in Java with the help of OpenGL
but decided to move to SC2, so we could reach a bigger community.
But of course that wasn't the only reason, time and complexity played also a part.
With Starcraft2 Blizzard offers a great engine to create own gaming experiances.
Our first project ist called "The Power of Chaos", which is a singleplayer RPG consisting of
multiple Maps. The plan is to not publish them via Battle.net but rather creating an own small
Client to play those maps offline. That's because we want to have a homogen game which easily
connects all of those Maps (which mostly represent Planets). We will publish more information
in the future. Actually we concentrate on concepts and getting stuff done and be able to present
our ideas to the public.
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