leave me alone and let me work

leave me alone and let me work

What we Are:

A separate but equal group of editors who know what they are doing, but may occasionally need feedback from someone who isn't an idiot, or can offer more efficient ways to do something. This is not a group for noobs to ask "How does I make my Zealot fly?" No, go away. Not everyone has a complete comprehension of every aspect of the editor, this is understood. If you do not know what a loop is, you do not know enough. If you do not know what a dialog box is, you do not know enough. If you do not know how to make the units for your own map, you do not know enough. No one wants to spend their time making a map for someone incapable of doing it themselves.

Well, wow... you really don't like people, do you?

Good point! I/we/us want to spend our time editing, and have a moderately dedicated group of people to occasionally lend aid. The kind of people who know what is going on, and aren't jumping in with terrible suggestions; or troubleshooting, "Is the power turned on? Check for me, make sure the power cable in the back is plugged into a working outlet. Do you see a green light? is the monitor powered on, and plugged in?"

What is Required of Members:

You must have an active project. You do not need to have your own "author" page or anything. Anyone with a blank map can have a green boarder. Show proof that you are not illiterate with the editor, and have a plan. I/We only ask that you put in as much group effort as you would like to get from others. It is helpful to have someone who knows your map well, and knows what you are trying to accomplish in the long run. If you want someone to test you map and give constructive feedback on the UI, be prepared to offer an equal value of assistance in return. This is not a charity, do not feel inclined to help others, but also, only expect as much out as you put in.

Anyone interested in joining... well... you can figure out what to do. Otherwise, I will enjoy being all alone in this group. No one wants me to enjoy it as much as I will.

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  • Avatar of ScorpSCII ScorpSCII Mar 28, 2012 at 11:27 UTC - 0 likes

    @GlornII: Go

    I made my own tug of war too. It took me a little longer than you though, as I decided to implement a full custom UI to the map, as well as other systems that are not included in those crap maps on battle.net. But I do get your point. The popular tug of war maps could easily be done in a day or less.

    I think the issue is, that players don't know better. They do not know the quality of the maps they play, are far worse than what's possible. They're just playing what's on the list - and we can't blame them. I would have done the same, if I didn't know better.

    Developer of Aradia

  • Avatar of GlornII GlornII Mar 28, 2012 at 04:16 UTC - 0 likes

    Just a random thing, since hopefully you guys will see the humor in it.

    I started making a TUG game yesterday. Not because I like them, or think they are in any way, not terrible. I did it because people keep asking for my help on them. So, I made my own, called "Just Another TUG Map" and in a 24 hour timeframe, I spent about 6 hours on it... Created a 6 line spawn trigger (after setting up variables) a banking/income system, and an unlimited upgrade system. I only managed to add and edit 1 race worth of units though which has 4 basic, but unique abilities on its units; and they aren't balanced well; due to not a single game of this being played...

    Point of the matter is.. There are so many terrible tugs being made... and I just need to know... How can such a simple map style be so difficult for so many people; and how can such popular maps be lacking so god damn much content?!

    RAGE

  • Avatar of desmondlai30 desmondlai30 Mar 26, 2012 at 19:19 UTC - 0 likes

    @ScorpSCII: Go

    lol i agree that was a funny joke lol

  • Avatar of ScorpSCII ScorpSCII Mar 19, 2012 at 19:46 UTC - 0 likes

    @GlornII: Go

    Oh well, I forgot about that part of the text. Pretty fun joke though :D

    You got the answer now, in case you ever wondered :)

    Last edited Mar 19, 2012 by ScorpSCII
  • Avatar of GlornII GlornII Mar 19, 2012 at 12:34 UTC - 0 likes

    lol, sorry scorp, I was laying on the sarcasm, and I think michael was also. There is a note in the intro about how asking how to make a zealot fly is not what this group is for.

    we both made funnies :D

  • Avatar of ScorpSCII ScorpSCII Mar 19, 2012 at 09:22 UTC - 0 likes

    @michaelknives: Go

    My best guess would be to give it a hidden behavior with a requirement that checks if the wing upgrade have been completed. then, at the behavior, enable the fly mover and disable the ground mover.

    @GlornII: Go

    Either complete the wing upgrade for the selected player(s), or edit the zergling's actor events like I did in Amira TD.

  • Avatar of GlornII GlornII Mar 18, 2012 at 12:39 UTC - 0 likes

    Wait... How do you give a zergling wings?!

  • Avatar of michaelknives michaelknives Mar 18, 2012 at 09:32 UTC - 0 likes

    I need your help... how do I make a zerling fly when it has wings :D

  • Avatar of desmondlai30 desmondlai30 Mar 15, 2012 at 22:25 UTC - 0 likes

    @Deadzergling: Go

    i am working on a kind of rpg like game with some skills, items, and i want to make it like a hack and slash game. Still waiting for the map maker to finish the map i requested though, Anyways i will read some of the basic intros. Thanks for the welcome

  • Avatar of ScorpSCII ScorpSCII Mar 15, 2012 at 14:19 UTC - 0 likes

    @GlornII: Go

    I will add that in the next update. Barely makes any difference as the game is singleplayer though.

Facts

Date created
Feb 07, 2012
Last update
Mar 30, 2012

Members