Dune: Evolution is a project that aims to create a modification, or, to be more precise, a total conversion, an attempt to recreate Frank Herbert’s universe within the boundaries of the RTS genre, as close as possible.
The reason why we post this here is quite simple – we want to find people who can be interested in our project, who can join our team of developer-enthusiasts, who have enough skills to work with Map (galaxy) Editor to make a mod (a total conversion) Dune:Evolution based on Starcraft 2.
The project exists for a while, now our team has artists, 3D-modellers, animators, composers, etc. We have already done much, the campaign scenario is almost finished, we have designed the game mechanics, we have much graphic materials (concept arts, drawings, stories) to create the necessary atmosphere and to maintain it, we have unit lists and tech trees, most units and buildings are ready and the rest will follow soon.
Dune:Evolution has already gathered many people who await its release, and it gathers a large audience during public updates. People who have seen our works have mostly positive comments, and their only complaint is that the project was delayed for a bit, while they want to see it released and to try it out.
There is a delay, indeed, and it is caused by the fact that there are a few games that can implement all the features we want. C&C3: TW, which was planned to be used in the beginning, turned out to be very limited and is very difficult to modify, some things are even impossible to implement at all. We still struggle against all the difficulties, we still make the mod using C&C3:TW, slowly but steadily, yet at the same time we look at other games.
The music in this video was created specifically for the project.
By Loren Sieghart (hologard), our composer.
With the release of SC2 we noticed that many people say it is a good platform for modding and different mini-games. Of course, we want to try it, this is the reason why we ask your assistance. If SC2 turns out to be better (and it is quite probable) then we will be able to move our mod completely to it, if a good specialist joins our ranks.
Test: Some of our models that were imported into the sc2. Textures are not yet fully configured.
Don’t miss the opportunity to work on a large and interesting project in a multinational team. Your name will appear in the developers list and, who knows, maybe it can become a good starting point for you. Besides, if you have your own project which requires its own arts, models, textures, animation, etc, we can help you, and you can work on your project along with ours. Check these link to see what our team members can do: http://www.evodune.com/forum/viewtopic.php?f=3&t=105&p=612#p612
Both sides would benefit from such cooperation.
Those who wish to join are required to:
- know Map (galaxy) Editor (compiling the mod, setting the properties of units/buildings/objects, user interface, effects, etc.);
- *It is not necessary to know all this at once, several people may join and work on different aspects of the mod *
- have interest in the project, the desire to work and improve;
- be able to give at least several hours a week to the project;
- stay working and not to disappear for a long time without any explanations;
- prevent any leaks of information so it would not spread chaotically, but would be presented in a decent way through public updates;
- know English well enough, at least for forum discussions;
- We will prefer people who speak Russian as well, but it is not crucial, but the fact is that the majority of the team are Russian-speaking, but everybody understands English – but not everybody can speak it quickly and fluently enough without any mistakes.
That’s all, thanks for your kind attention, we will be looking forward to your response. Those who are interested can apply here on the forum, or on the official forum of the project, or by PM, or by email: deverro@yandex.ru, dev3rro@gmail.com
More information you can find on our official web-site www.evodune.com , especially in our updates section: http://www.evodune.com/forum/viewforum.php?f=8 ; http://www.evodune.com/forum/viewforum.php?f=9
Best regards, [ADVENTURERS] team.
Facts
- Date created
- Dec 08, 2010
- Last update
- Apr 14, 2013













- Reply
- #12
Stewox Apr 19, 2011 at 11:49 UTC - 0 likesOn their forums on their official site they said they dumped ths SC2 engine so .. this appears to be dead here.
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- #11
Segento Feb 24, 2011 at 07:01 UTC - 0 likesSooo...um, hows the game coming?
"Seg"
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- #10
sagezeratul25 Feb 01, 2011 at 04:43 UTC - 0 likesI wish you guys luck, this sounds really great, i hope you guys can get this sucesfully done and put on battlenet, cus this sounds awesome. wish i couldd help, but i just dont have the free time. but i wish you luckk and am sending happy thoughts!
And if any body calls me a pansy for being so nice, i WILL pwn them in any game they please.
- Reply
- #9
DeveRR0 Jan 19, 2011 at 19:55 UTC - 0 likes2 bioschocked What are you trying to say???
Recruitment - Dune: Evolution
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- #8
bioschocked Jan 15, 2011 at 01:26 UTC - 0 likeshi! im new, help a girl out? i need a team and nobody wants me cuz i stink... im pretty good at making strategies so i can be a strategie maker or scientist i just stink at actually doing them...
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- #7
DeveRR0 Dec 19, 2010 at 17:56 UTC - 0 likes2 SouLCarveRR How can I do this?
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- #6
SouLCarveRR Dec 16, 2010 at 20:04 UTC - 0 likesDeve Put the link to the SC2 mapster forum on the top section of this page or it will get burried.
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- Reply
- #5
DeveRR0 Dec 12, 2010 at 19:47 UTC - 0 likesI've created a forum - http://www.sc2mapster.com/teams/dune-evolution-adventurers/forum/15832-design-documentation-part-1/
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- #4
DeveRR0 Dec 11, 2010 at 10:52 UTC - 0 likes2 SouLCarveRR
Soon, the translation will be ready and you will see.
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- #3
Hookah604 Dec 10, 2010 at 08:23 UTC - 0 likesNice,
Btw, I couldnt really find anything about the game concept...
Will it be like Supcom or like a CnC or like Warhammer or ...?
Resource system?
Unit production system?
Research system?
Upgrade system?
Winning condition?
But I know with the amount of artist you guys have, it will be successful anyway, as those custom models really rocks.
Basically you can easily recreate any today's rts game, with the editor.
Homepage: www.sc2goa.com