Map description: Spawn as a mighty hero or a fledgeling empire. Battle your way up to become the mightiest in the land. Empires can hire heroes to fight for them, and command epic armies, whilst heroes can gain resources and experience enough to single-handedly destroy enemy empires. Lay waste to the landscape as you scour all enemies from the face of the world. Serious map description: A map where you can choose to be a hero or an empire. Empires function in much the same way as the standard...
A minigame where you have to run away from unburrowing banelings. 2 modes: Solo and battle. Solo mode: You have 1 marauder and have to avoid the banelings. You can use stim packs. You gain 1 point per second alive. Winner is the one with the most points after round 10. Battle mode: Same as solo, but you gain a weapon (no damage to other players, but can slow them), a time bomb (slows down time in an area), blink (on a 20s cooldown) and stim. You gain 1 point for each round you win. Notes:...
A hero based map. Kill the enemy and level up. Dotted around are buildings to buy items. Gain money somehow. Not decided on that yet. Still a work in progress. So far I have made a standard marine hero, a 'Zombie' hero (based off an infested Terran) and a silent assassin with unique abilities. I'm busy making a Warlock, sniper and other heros. The Warlock can curse enemies, causing them to lose life. When that unit dies, a psi storm is created. The Sniper can cause critical damage to enemies...