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Aug 09, 2010 |
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depthsofchaos |
Release |
| A Tribute to the Half Life 2 mod with the same name. Threw it together quite fast so it lacks a few things I may or may not fix :p You are either a survivor or the Zombie Master who controls the hordes of zombies and traps on the map trying to prevent the survivors from escaping by completing the objectives. Feel free to modify the objectives, etc while keeping the mode and giving some credit to me. Would be great to see more Zombie Master maps, since it's the unique objectives and traps that... |
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Jul 25, 2010 |
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depthsofchaos |
Release |
| The goal is to have more changelings on your side then your opponent when the game is over. You can duplicate your changelings in a 3x3 square and move them in a 5x5 square. Once you put a changeling into a position it will overtake every changeling in it's 3x3 radius. The current AI of course isn't unbeatable but you have to be strategical to win. |
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Jun 23, 2010 |
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depthsofchaos |
Alpha |
| If you want to play the map join the NetStorm channel on bnet, we might get a few games together Edit: Beta version released on EU and US b.net (thanks to deathnight) Big thanks to Phaos for making me the bridge models and helping with modeling. Here's my progress so far This is an attempt to remake a great game with the same title released in 1997. While the gameplay was fun it didn't get enough attention so it's time to change that. It's basically an RTS taking place on islands in the sky.... |
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Jun 21, 2010 |
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depthsofchaos |
Release |
| For learning purposes only! Shock Rifle ability combo (Unreal Tournament style) - Only Data Editor was used Shock Core -Fire an energy ball towards the mouse click location (it does no damage) Shock Beam -Fires a beam that damages the first target in front of your mouse click (the angle is determined by this point and the casters position) -It still shoots if there's nothing in front -Pushes the target away Shock Combo -If you manage to shoot the Shock Core with the Shock Beam (it takes... |
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Jun 17, 2010 |
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depthsofchaos |
Alpha |
| So far only a basic concept of implementing Alien vs Predator into starcraft in a form of a multiplayer map/mod. Zerg = Alien, Protoss = Predator, Terran = Humans of course. I am looking for any kind of idea about what the game should be about in general. Also made a promo video showing what kind of style I'm aiming for. This cinematic was also made to demonstrate the effects of using different lighting settings. HD Quality thanks to Azu: http://www.youtube.com/watch?v=kp3SFddWTeE |
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May 27, 2010 |
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depthsofchaos |
Beta |
| An FFA (4 player) map on Lost Temple with a nice little twist to it: After 1.5 minutes a random player is selected (without the others knowledge of who he is) to be the phantom and he is granted double income. He's goal is to be the only survivor while the others goal is to destroy the phantom. The hard part is to find out who is the phantom and form alliance against him. But be careful you might end up back stabbed if you make the wrong decision. |
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May 27, 2010 |
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depthsofchaos |
Release |
| Overview: I made this map (my first one) as a tribute to the old classic, Tron. The map is mostly made for multiplayer since it's only fun with an actual opponent. Gameplay: The gameplay is simple, you are given tron bikes that create a beam behind themselves and the goal is to block your opponents path with this beam. Controls: Turn left with A and right with D. How to improve: I'm still trying to limit network usage, it's quite resource heavy right now. |
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May 27, 2010 |
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depthsofchaos |
Release |
| Overview: An example of what a cat n mouse map can be in SC2. It's not balanced out and lacks units but the core is done. Gameplay: This map is for multiplayer only, the best is to have 4 players or more otherwise it's not balanced. As a mouse your goal is to kill the cat with units bought from the minerals you gathered. Use pylons and any means to escape the cats while your teammates gather minerals. You can revive dead mouse players by touching their symbol in the middle of the map. The... |
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May 15, 2010 |
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depthsofchaos |
Release |
| A small cinematic I made for the contest just to learn the basics of how it's done. Due to some trigger bugs to fully enjoy it turn off music and ambience sounds from the game menu before launching it. If you don't want to download it, here's the youtube video. Everything in the video is also in the map (it was directly recorded without any editing) including music and voices. HD Quality: http://www.youtube.com/watch?v=S7WsypO9-0U Thanks to Azu for rendering the vid for me. |
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May 09, 2010 |
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depthsofchaos |
Beta |
| Overview: A really really basic map I made mostly for micro practice. Gameplay: You're an ugly changeling with the ability of fungal growth and the goal is to survive the never ending waves of broodlings as long as possible. Controls: Move with mouse right click and cast fungal growth with left click How to Improve: Maybe adding different type of waves and skills to the changeling. |