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Jan 28, 2012 |
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TheAlmaity |
Beta |
| Zeldarules28 & TheAlmaity Present... What is RuneCraft? RuneCraft is our take on the Tug-Of-War Genera. It mixes a few classic, tug staples in with tons of fresh gameplay ideas and enhancements to present the best Tug-Of-War experience in Starcraft 2. Players take control of a powerful mage, capable of creating ancient markings called runes. These ancient runes contain miraculous powers- everything from summoning creatures out of the great void, to unleashing deadly psionic storms upon your... |
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Jan 25, 2012 |
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Mozared |
Release |
| Created in episode 31 of the Terraining Thursday broadcast (www.livestream.com/Sc2Streamster), 'Blizzard Tutorial' is my rendition of the terrain that is created by following Blizzard's official terraining tutorial. It features a low-ground river flowing past a small Dominion outpost. |
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Jan 25, 2012 |
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Mozared |
Release |
| Created in episodes 28 and 29 of the Terraining Thursday broadcast (www.livestream.com/Sc2Streamster), 'Mountain Creek' is a terrain I created to show off how to make optimal use of both terrain without doodads and doodads themselves. It features a mountain lake within a realistic mountain range, along with a start at waterfalls leading the water from the lake to the lower ground. |
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Jan 25, 2012 |
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Mozared |
Release |
| Created in episodes 23 through 26 of the Terraining Thursday broadcast (www.livestream.com/Sc2Streamster), 'Space Station Alpha' is a terrain I created to show off some actual terraining. It features a Space Station with a Terran base, a space-ship dock, and some asteroids. |
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Jan 25, 2012 |
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Mozared |
Release |
| Created for episode 11 of the Terraining Thursday broadcast (www.livestream.com/sc2streamster), this map is a proof of concept. In the episode I explained how terrainers could make walkable (and good-looking) bridges and custom textures among other things by using the data editor. This map is the result of playing with some of those options. |
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Jan 25, 2012 |
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Mozared |
Release |
| Created in episodes 14 through 17 of the Terraining Thursday broadcast (www.livestream.com/Sc2Streamster), 'Tropical Paradise' is a terrain I created to show off some actual terraining. It features a couple of islands and a volcano, along with some coral reef and custom 'beach sand' textures. |
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Aug 09, 2011 |
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Mozared |
Release |
| The Joint-terraining Exercise is an initiative that I've been hosting sporadically since quite some time ago. It starts off with a near-empty landscape and everybody who wants to is free to join in and fill the map up. While it might not be typically playable, this terrain can be considered an asset for anyone to be used freely - the terrain mostly suits itself for some kind of RPG-style map. It is not completely walkable, and anybody who wishes to make use of it should have some editing and... |
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May 22, 2011 |
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Mozared |
Release |
| A Char map I made for my second terraining tuesday. It's a showcase with only terrain and is not playable. It features a bunch of lava streams amidst a pinnacle of rocks, and a path with bridges crossing the streams. |
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May 22, 2011 |
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Mozared |
Release |
| This is a terrain I made for a guy named Metatr0n, who planned on making an Aeon of Strife-style map. When the terrain was largely done, he cancelled the entire project and basically bailed out, leaving me with a decent-ish terrain for a tug-of-war style map. I've since decided to release the terrain so anybody who likes it can use it to create an AoS-style map on it. It should be nifty for people who are making their own AoS map just to dabble in data and trigger editing, but anyone is free... |
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Feb 07, 2011 |
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Mozared |
Release |
| Unravel the mystery as you relive the story of Gabriel Tosh - why was it this man turned against the Dominion, and how? It's up to you to find out. |
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Jul 03, 2010 |
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Mozared |
Release |
| A terrain showcase I did a while back. This map isn't playable in any way, but is purely a show of terraining skills. The thread for it can be found here. |
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Jul 03, 2010 |
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Mozared |
Release |
| Another 1v1 map I made. You are seperated from your opponent by a natural canyon - holding the crosses is key to succes. Expansions are easily targeted by air but hard to reach with ground units. |
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Jul 03, 2010 |
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Mozared |
Release |
| Duke it out one on one style on this volcanic pillar. Xel'Naga Watch Towers surrounded by line of sight blockers make for easy entry into the enemy base. High yield minerals are located in the middle, but will be challenging to control. |