Overview I was looking for a way to make the conversations my characters were having look much nice and be easier to replicate; so I decided to put this together. The initialization of the dialog removes the standard UI and has the Portrait and Text Box move on screen and lock into place before it's ready to handle a 'Transmission.' While modeled after how a Transmission plays out, these do not actually count as Transmissions for purposes of triggers. The font of both the speaker's name and...