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generic Localization.lua

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-- YOURADDONNAME Localization File
-- THIS CONTENTS OF THIS FILE ARE AUTO-GENERATED BY THE WOWACE PACKAGER
-- Please use the Localization App on WowAce to update this
-- at http://www.wowace.com/projects/YOURADDON/localization/

local addonName = ...
local AL3 = LibStub("AceLocale-3.0")
local debug = false
--@debug@
debug = true
--@end-debug@

local L = AL3:NewLocale(addonName, "enUS", true, debug)
if L then
--@localization(locale="enUS", format="lua_additive_table", same-key-is-true=true)@
if GetLocale() == "enUS" or GetLocale() == "enGB" then return end
end

local L = AL3:NewLocale(addonName, "deDE")
if L then
--@localization(locale="deDE", format="lua_additive_table")@
return
end

local L = AL3:NewLocale(addonName, "esES") or AL3:NewLocale(addonName, "esMX")
if L then
--@localization(locale="esES", format="lua_additive_table")@
return
end

local L = AL3:NewLocale(addonName, "frFR")
if L then
--@localization(locale="frFR", format="lua_additive_table")@
return
end

local L = AL3:NewLocale(addonName, "koKR")
if L then
--@localization(locale="koKR", format="lua_additive_table")@
return
end

local L = AL3:NewLocale(addonName, "ruRU")
if L then
--@localization(locale="ruRU", format="lua_additive_table")@
return
end

local L = AL3:NewLocale(addonName, "zhCN")
if L then
--@localization(locale="zhCN", format="lua_additive_table")@
return
end

local L = AL3:NewLocale(addonName, "zhTW")
if L then
--@localization(locale="zhTW", format="lua_additive_table")@
return
end

Facts

Date posted
02 Sep 2010
Language
Lua

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